skywhyxui1

Japan
On FACEIT since 2022 154 matches tracked 52 matches in 30 days
ELO ▲ 99
2,307
30-day peak: 2,307
Rank EU
#104,141
Japan #2,891 in Japan
Last updated:

How does skywhyxui1 play?

Rating 1.16 K/R 0.83 ADR 87.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.0
Knife kills 5 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 48x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 4%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +86
= Stayed the same
K/R at 0.83, ADR at 86.8, Headshots at 54%, Win rate at 51%, Clutch 1v1 at 45%
▼ Got worse
Rating −0.05, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
26 matches · 50% win rate
Between 6:00 and 12:00 +30 ELO, win rate 45%
On Wednesdays −78 ELO, win rate 44%

skywhyxui1 loses the most ELO on Ancient: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 28%
0.81 better than 76%
86.1 better than 70%
1.13 better than 76%
56% of 311 duels better than 76%
45% of 33 situations better than 72%
Dust 232
50% better than 42%
0.83 better than 83%
86.2 better than 72%
1.14 better than 78%
48% of 159 duels better than 30%
53% of 15 situations better than 85%
Ancient26
50% better than 40%
0.89 better than 94%
92.5 better than 90%
1.25 better than 95%
55% of 127 duels better than 68%
39% of 18 situations better than 53%
Anubis24
63% better than 82%
0.84 better than 86%
88.6 better than 81%
1.19 better than 86%
55% of 148 duels better than 69%
33% of 15 situations better than 38%
Nuke8
38% -
0.85 -
90.2 -
1.17-
53% of 43 duels -
60% of 5 situations -
Inferno5
60% -
0.81 -
85.8 -
1.17-
67% of 18 duels -
60% of 5 situations -
Cache3
100% -
0.76 -
81.3 -
1.04-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skywhyxui1 plays

Across 154 matches skywhyxui1 averages K/R 0.83, ADR 87.7 and a rating of 1.16. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 88 of 154 matches the rating was 1.10 or higher (57%), in 40 it was below 0.90. In 154 matches with detailed stats: 48 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. skywhyxui1 loses the most ELO on Ancient (−60 ELO, win rate 50%). Things go best on Anubis (+54 ELO, win rate 63%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: ELO +86. Got weaker: Rating −0.05, First kills −1 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.8, Headshots at 54%, Win rate at 51%, Clutch 1v1 at 45%. Last 30 days: 52 matches, win rate 58%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.