skyrox2

Japan
On FACEIT since 2025 81 matches tracked
Last updated:

How does skyrox2 play?

Rating 1.00 (from 61 matches) K/R 0.74 ADR 80.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 55%+4 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.04 · Ø 1.01 better than 37%
Pistol kills per match 2.9
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 31%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 81%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, ADR at 81.1, Win rate at 45%, ELO at 1,753
▼ Got worse
Rating −0.15

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
20 matches · 55% win rate

skyrox2 loses the most ELO on Anubis: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.19 · Nuke
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 24%
0.71 better than 37%
78.4 better than 41%
1.02 right on the average
59% of 76 duels better than 90%
38% of 8 situations right on the average
Anubis20
55% better than 59%
0.71 better than 39%
77.7 better than 35%
0.95 better than 28%
48% of 63 duels better than 34%
38% of 8 situations right on the average
Ancient18
44% better than 29%
0.78 better than 79%
82.6 better than 65%
0.96-
54% of 84 duels better than 70%
43% of 7 situations better than 66%
Dust 216
44% better than 24%
0.80 better than 82%
82.4 better than 62%
1.13-
65% of 34 duels better than 97%
50% of 4 situations better than 80%
Nuke5
20% -
0.70 -
81.1 -
0.97-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skyrox2 plays

Across 81 matches skyrox2 averages K/R 0.74 and ADR 80.2; the rating across the 61 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 8 players. Averages 15.9 kills per match with 57% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 ace. skyrox2 loses the most ELO on Anubis (−28 ELO, win rate 55%). Things go best on Mirage (+29 ELO, win rate 43%). From match no. 5 of the day on, things go best: 68% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.74, ADR at 81.1, Win rate at 45%, ELO at 1,753.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.