skypeper

South Korea
On FACEIT since 2021 236 matches tracked 219 matches in 30 days
ELO ▲ 144
2,787
30-day peak: 2,935
Rank EU
#19,965
South Korea #383 in South Korea
Last updated:

How does skypeper play?

Rating 0.99 K/R 0.69 ADR 72.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.02 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Zeus kills1 in 236 matches
Knife kills 4 in 236 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 30x 4K, 0 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether skypeper is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 236 matches, all from the last 3 months.

Kills per round (K/R)

0.66
OctNov

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
30 matches · 40% win rate
On Ancient −1 ELO
65 matches · 52% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 30%
On Saturdays ±0 ELO, win rate 41%

skypeper loses the most ELO in match 1 of the day: −29 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.18 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
47% better than 26%
0.69 better than 21%
73.9 better than 14%
0.99 better than 26%
52% of 261 duels right on the average
49% of 51 situations better than 76%
Ancient65
52% better than 43%
0.74 better than 42%
76.4 better than 20%
1.06 better than 53%
44% of 208 duels better than 11%
45% of 53 situations better than 68%
Anubis60
62% better than 75%
0.69 better than 21%
71.4 better than 6%
0.98 better than 25%
59% of 217 duels better than 84%
43% of 28 situations better than 61%
Cache10
60% -
0.54 -
56.1 -
0.79-
33% of 24 duels -
60% of 5 situations -
Inferno10
40% -
0.66 -
66.9 -
0.94-
49% of 43 duels -
0% of 5 situations -
Mirage9
22% -
0.67 -
67.2 -
0.93-
28% of 36 duels -
22% of 9 situations -
Nuke6
50% -
0.65 -
69.9 -
0.87-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skypeper plays

Across 236 matches skypeper averages K/R 0.69, ADR 72.5 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 60 matches. In 75 of 236 matches the rating was 1.10 or higher (32%), in 90 it was below 0.90. In 236 matches with detailed stats: 30 4Ks and 0 aces. skypeper loses the most ELO in match 1 of the day (−29 ELO, win rate 40%). Things go best on Anubis (+46 ELO, win rate 62%). Last 30 days: 219 matches, win rate 53%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.