skyney666

North Korea
On FACEIT since 2026 159 matches tracked 73 matches in 30 days
Last updated:

How does skyney666 play?

Rating 1.10 K/R 0.78 ADR 79.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 159 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 728 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 16%
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 62%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.97).

Headshot rate 39%−4 pp · Ø 43% better than 30%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.11+0.14 · Ø 0.97 better than 98%
Pistol kills per match 2.1
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 93%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 90%
MVPs per match 2.2+0.1 · Ø 2.1 better than 71%
4Ks and aces 32x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.24).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 1.9−1.9 · Ø 3.8 better than 11%
Enemies flashed per round 0.04−0.20 · Ø 0.24 better than 2%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
Whether skyney666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
29 matches · 41% win rate
In match 3 of the day ±0 ELO
21 matches · 29% win rate
On Sundays +27 ELO, win rate 38%

skyney666 loses the most ELO on Anubis: −105 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 72%
0.76 better than 82%
79.8 better than 64%
1.08 better than 86%
52% of 149 duels better than 69%
32% of 53 situations better than 34%
Mirage43
42% better than 25%
0.83 better than 95%
83.0 better than 79%
1.12 better than 92%
59% of 157 duels better than 95%
43% of 35 situations better than 66%
Anubis29
41% better than 29%
0.77 better than 81%
77.2 better than 44%
1.09 better than 87%
61% of 76 duels better than 95%
40% of 30 situations better than 58%
Nuke13
69% -
0.75 -
75.6 -
1.03-
45% of 33 duels -
27% of 11 situations -
Ancient8
63% -
0.66 -
70.0 -
0.97-
41% of 22 duels -
29% of 7 situations -
Inferno8
25% -
0.84 -
83.1 -
1.16-
60% of 25 duels -
43% of 14 situations -
Cache5
40% -
0.90 -
86.6 -
1.28-
39% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skyney666 plays

Across 159 matches skyney666 averages K/R 0.78, ADR 79.8 and a rating of 1.10. Biggest strength: K/D at 1.11, better than 98% of level 4 players. Most room to improve: Utility damage per round at 1.9, better than only 11% of level 4 players. Averages 17.2 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 82 of 159 matches the rating was 1.10 or higher (52%), in 55 it was below 0.90. In 159 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. skyney666 loses the most ELO on Anubis (−105 ELO, win rate 41%). Things go best on Mirage (+51 ELO, win rate 42%). Match no. 2 of the day goes best: 54% win rate, −63 ELO. Last 30 days: 73 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.