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skyforez

South Korea
On FACEIT since 2025 156 matches tracked 28 matches in 30 days
Last updated:

How does skyforez play?

Rating 1.03 (from 106 matches) K/R 0.74 ADR 80.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 2.5
Knife kills 7 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 72%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 44%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 18x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.15
= Stayed the same
K/R at 0.72, ADR at 77.6, Win rate at 52%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
26 matches · 42% win rate
On Ancient −23 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −21 ELO, win rate 46%
On Sundays +38 ELO, win rate 30%

skyforez loses the most ELO in match 3 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 54%
0.74 right on the average
78.9 better than 41%
1.06 better than 65%
51% of 209 duels right on the average
29% of 21 situations better than 25%
Ancient30
37% better than 13%
0.76 better than 68%
81.8 better than 60%
1.02 better than 58%
60% of 96 duels better than 91%
23% of 13 situations better than 15%
Anubis26
58% better than 71%
0.66 better than 19%
76.4 better than 29%
0.91 better than 17%
44% of 80 duels better than 19%
40% of 10 situations better than 53%
Dust 218
56% better than 68%
0.75 better than 61%
79.8 better than 47%
1.13-
58% of 62 duels better than 87%
67% of 6 situations better than 97%
Inferno8
50% -
0.92 -
94.2 -
1.22-
86% of 14 duels -
40% of 5 situations -
Nuke6
50% -
0.68 -
72.8 -
0.78-
69% of 16 duels -
67% of 3 situations -
Overpass5
100% -
0.89 -
89.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How skyforez plays

Across 156 matches skyforez averages K/R 0.74 and ADR 80.1; the rating across the 106 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 8 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 86 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. skyforez loses the most ELO in match 3 of the day (−74 ELO, win rate 42%). Things go best on Anubis (+26 ELO, win rate 58%). Improved over the last three months: Rating +0.15. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.6, Win rate at 52%. Last 30 days: 28 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.