skydweller

Mongolia
On FACEIT since 2016 204 matches tracked 64 matches in 30 days
ELO ▲ 9
2,295
30-day peak: 2,353
Rank NA ▼ 774 places
#3,321
Mongolia #21 in Mongolia
30 days · prev. #2,547 · best #2,547
Last updated:

How does skydweller play?

Rating 1.11 (from 156 matches) K/R 0.82 ADR 91.8 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 2.5
Knife kills 5 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 32x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 89.5, ELO at 2,295
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
34 matches · 53% win rate
In match 4 of the day ±0 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +61 ELO, win rate 36%

skydweller loses the most ELO on Dust 2: −90 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.76 · Inferno

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 46%
0.86 better than 91%
94.9 better than 95%
1.15 better than 83%
54% of 181 duels better than 66%
31% of 26 situations better than 27%
Anubis35
46% better than 27%
0.75 right on the average
88.2 better than 84%
0.98 better than 29%
57% of 127 duels better than 78%
17% of 12 situations better than 8%
Dust 234
53% better than 54%
0.83 better than 85%
94.0 better than 93%
1.12 better than 76%
52% of 153 duels better than 54%
40% of 20 situations better than 55%
Inferno29
41% better than 16%
0.81 better than 79%
93.4 better than 92%
1.17 better than 81%
56% of 126 duels better than 67%
29% of 14 situations better than 28%
Cache16
56% -
0.82 -
89.3 -
1.13-
53% of 53 duels -
60% of 5 situations -
Ancient14
50% -
0.81 -
87.4 -
1.14-
47% of 38 duels -
50% of 6 situations -
Nuke8
25% -
0.73 -
82.4 -
1.04-
51% of 37 duels -
20% of 5 situations -
Vertigo4
50% -
0.78 -
88.0 -
0.98-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skydweller plays

Across 204 matches skydweller averages K/R 0.82 and ADR 91.8; the rating across the 156 rated matches is 1.11. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 73 of 159 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 120 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: November 2026 at 1.25. skydweller loses the most ELO on Dust 2 (−90 ELO, win rate 53%). Things go best on Inferno (+83 ELO, win rate 41%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 89.5, ELO at 2,295. Last 30 days: 64 matches, win rate 55%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.