skydreams-

AR
308 matches tracked 99 matches in 30 days
Last updated:

How does skydreams- play?

Rating 0.99 (from 118 matches) K/R 0.71 ADR 77.4 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 52%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 12%−9 pp better than 6%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−11 pp better than 4%
AWP share of kills 40%+30 pp better than 99%
K/D 1.000.00 level
Pistol kills per match 2.3
Knife kills 4 in 308 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 72%
Rounds with 3K 3.6%−0.3 pp better than 39%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 25x 4K, 2 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 4%
Utility damage per round 3.2−1.0 better than 27%
Enemies flashed per round 0.26−0.01 better than 50%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 77.7
▼ Got worse
Win rate −6 pp, ELO −291

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.71.

Patterns

From the last 308 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −76 ELO
22 matches · 50% wins
On Dust 2 −72 ELO
65 matches · 51% wins
Between 12:00 and 18:00 +5 ELO, win rate 38%
On Wednesdays −8 ELO, win rate 36%

skydreams- loses the most ELO on Anubis: −76 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
51% better than 54%
0.71 better than 47%
77.3 better than 41%
1.04 better than 65%
52% of 775 duels better than 62%
32% of 79 situations better than 34%
Dust 265
51% better than 52%
0.73 better than 57%
80.6 better than 55%
0.98 better than 40%
51% of 373 duels better than 56%
53% of 32 situations better than 87%
Nuke33
42% better than 15%
0.76 better than 60%
81.5 better than 53%
1.06-
56% of 203 duels better than 77%
21% of 28 situations better than 13%
Anubis22
50% level
0.75 better than 68%
79.5 better than 53%
0.95-
54% of 153 duels better than 73%
36% of 14 situations better than 48%
Ancient20
35% better than 13%
0.64 better than 15%
68.1 better than 4%
0.89-
53% of 90 duels better than 71%
38% of 16 situations level
Inferno14
36% -
0.67 -
72.5 -
1.01-
49% of 79 duels -
50% of 6 situations -
Cache9
33% -
0.54 -
63.5 -
0.67-
50% of 50 duels -
50% of 4 situations -
Vertigo3
33% -
0.60 -
68.4 -
0.94-
32% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skydreams- plays

Across 308 matches skydreams- averages K/R 0.71 and ADR 77.4; the rating across the 118 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Headshot rate at 35%. That is better than only 4% of players on level 7. On average 15.6 kills per match, 35% of them headshots. The strongest map is Mirage with a 51% win rate in 142 matches. In 36 of 118 matches the rating was 1.10 or higher (31%), in 50 it was below 0.90. In 242 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. skydreams- loses the most ELO on Anubis (−76 ELO, win rate 50%). Things go best on Nuke (+11 ELO, win rate 42%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −291. Unchanged in recent months: K/R at 0.71, ADR at 77.7. Last 30 days: 99 matches, win rate 44%, ELO balance −46.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.