skyazir

Switzerland
On FACEIT since 2015 406 matches tracked 91 matches in 30 days
ELO ▲ 175
2,331
30-day peak: 2,447
Rank EU
#96,658
Switzerland #770 in Switzerland
Last updated:

How does skyazir play?

Rating 1.02 K/R 0.71 ADR 77.3 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 406 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.2
Knife kills 4 in 406 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 49x 4K, 3 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +300
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 77.3, Headshots at 46%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −203 ELO
74 matches · 45% win rate
In match 4 of the day −108 ELO
57 matches · 46% win rate
On Saturdays −29 ELO, win rate 47%

skyazir loses the most ELO on Dust 2: −203 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Ancient
  4. Most kills in a match: 56 · Ancient

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient94
56% better than 63%
0.74 better than 44%
80.1 better than 40%
1.06 better than 56%
55% of 320 duels better than 68%
24% of 66 situations better than 16%
Mirage84
50% better than 42%
0.70 better than 27%
76.4 better than 25%
0.98 better than 28%
49% of 292 duels better than 34%
38% of 47 situations right on the average
Dust 274
45% better than 24%
0.70 better than 28%
75.9 better than 23%
1.00 better than 33%
52% of 231 duels right on the average
32% of 57 situations better than 29%
Anubis52
58% better than 68%
0.72 better than 38%
77.6 better than 31%
1.04 right on the average
46% of 174 duels better than 20%
41% of 44 situations better than 57%
Inferno39
56% right on the average
0.69 better than 22%
75.1 better than 13%
0.99 better than 27%
50% of 155 duels better than 34%
37% of 27 situations better than 45%
Cache37
68% better than 82%
0.71 better than 36%
77.2 better than 33%
1.03 better than 41%
48% of 139 duels better than 32%
45% of 20 situations better than 68%
Nuke26
50% better than 33%
0.73 better than 39%
77.3 better than 29%
1.02 better than 41%
47% of 97 duels better than 22%
25% of 20 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How skyazir plays

Across 406 matches skyazir averages K/R 0.71, ADR 77.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Cache with a 68% win rate in 37 matches. In 151 of 406 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 340 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. skyazir loses the most ELO on Dust 2 (−203 ELO, win rate 45%). Things go best on Anubis (+241 ELO, win rate 58%). Improved over the last three months: ELO +300. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 77.3, Headshots at 46%, Win rate at 53%. Last 30 days: 91 matches, win rate 54%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.