skulcio

Poland
187 matches tracked 32 matches in 30 days
Last updated:

How does skulcio play?

Rating 0.85 (from 181 matches) K/R 0.64 ADR 69.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 41%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 0.83−0.16 · Ø 0.99 better than 3%
Pistol kills per match 2.4
Knife kills 2 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +253
= Stayed the same
K/R at 0.64, Rating at 0.85, ADR at 69.9, Headshots at 34%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 35%
0.68 better than 27%
71.9 better than 14%
0.89 better than 13%
54% of 177 duels better than 71%
44% of 18 situations better than 68%
Anubis36
61% better than 85%
0.68 better than 27%
73.4 better than 17%
0.97 better than 33%
44% of 178 duels better than 16%
61% of 18 situations better than 94%
Nuke29
66% better than 82%
0.62 better than 4%
67.2 better than 2%
0.81 better than 2%
44% of 148 duels better than 14%
38% of 16 situations right on the average
Ancient27
30% better than 4%
0.62 better than 6%
72.4 better than 11%
0.82 better than 2%
41% of 111 duels better than 6%
50% of 12 situations better than 80%
Dust 221
33% better than 5%
0.60 better than 4%
66.3 better than 2%
0.81 better than 3%
35% of 93 duels better than 2%
13% of 8 situations better than 4%
Cache14
57% -
0.56 -
64.8 -
0.78-
36% of 72 duels -
33% of 3 situations -
Inferno8
38% -
0.55 -
59.9 -
0.70-
48% of 33 duels -
0% of 5 situations -
Overpass5
20% -
0.60 -
68.2 -
0.75-
19% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skulcio plays

Across 187 matches skulcio averages K/R 0.64 and ADR 69.5; the rating across the 181 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 14.5 kills per match with 34% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 35 of 181 matches the rating was 1.10 or higher (19%), in 109 it was below 0.90. In 105 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Things go best in match 1 of the day (+87 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +87 ELO. Improved over the last three months: ELO +253. Unchanged in recent months: K/R at 0.64, Rating at 0.85, ADR at 69.9, Headshots at 34%, Win rate at 49%. Last 30 days: 32 matches, win rate 59%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.