sktgnoff

Kazakhstan
On FACEIT since 2023 148 matches tracked 83 matches in 30 days
ELO ▲ 166
2,134
30-day peak: 2,134
Rank EU
#176,124
Kazakhstan #6,206 in Kazakhstan
Last updated:
Next update possible in 1h 46m

How does sktgnoff play?

Rating 1.09 (from 127 matches) K/R 0.78 ADR 82.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.3
Zeus kills1 in 148 matches
Knife kills 5 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 18x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 82.9, Headshots at 55%
▼ Got worse
Win rate −6 pp, ELO −110

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
54 matches · 59% win rate
In match 1 of the day −47 ELO
36 matches · 47% win rate
Between 18:00 and 24:00 −47 ELO, win rate 49%
On Wednesdays −25 ELO, win rate 50%

sktgnoff loses the most ELO on Dust 2: −48 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 13 wins in a row · Mirage
  4. Most kills in a match: 62 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
59% better than 76%
0.84 better than 87%
87.9 better than 79%
1.18 better than 86%
58% of 209 duels better than 83%
39% of 33 situations better than 52%
Mirage35
60% better than 80%
0.74 right on the average
79.4 better than 43%
1.02 better than 47%
61% of 90 duels better than 94%
25% of 28 situations better than 15%
Ancient24
46% better than 29%
0.69 better than 24%
74.1 better than 17%
0.97 better than 28%
55% of 67 duels better than 69%
31% of 16 situations better than 32%
Anubis15
33% better than 5%
0.77 better than 65%
80.0 better than 44%
1.08-
57% of 53 duels better than 81%
56% of 9 situations better than 87%
Inferno11
73% -
0.83 -
88.5 -
1.24-
75% of 32 duels -
0% of 7 situations -
Nuke5
60% -
0.71 -
76.4 -
0.97-
54% of 13 duels -
0% of 2 situations -
Cache3
0% -
0.71 -
75.5 -
0.84-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sktgnoff plays

Across 148 matches sktgnoff averages K/R 0.78 and ADR 82.6; the rating across the 127 rated matches is 1.09. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 54 of 127 matches the rating was 1.10 or higher (43%), in 44 it was below 0.90. In 107 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. sktgnoff loses the most ELO on Dust 2 (−48 ELO, win rate 59%). Things go best in match 4 of the day (+31 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +31 ELO. Got weaker: Win rate −6 pp, ELO −110. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 82.9, Headshots at 55%. Last 30 days: 83 matches, win rate 55%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.