skizzyee

Ukraine
On FACEIT since 2020 446 matches tracked 97 matches in 30 days
ELO ▲ 194
3,362
30-day peak: 3,426
Rank EU ▲ 2,348 places
#2,176
Ukraine #160 in Ukraine
30 days · prev. #4,524 · best #1,904
Last updated:

How does skizzyee play?

Rating 1.12 (from 362 matches) K/R 0.82 ADR 88.1 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 366 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.0 from the last 366
Zeus kills1 in 366 matches
Knife kills 13 in 366 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 71%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 84x 4K, 9 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, Headshots +4 pp, ELO +95
= Stayed the same
K/R at 0.84, ADR at 89.7
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.99
JunJulAugSepOctNov

Best month: November 2026 with 0.99. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
49 matches · 53% win rate
On Inferno −117 ELO
24 matches · 42% win rate
On Sundays −127 ELO, win rate 42%

skizzyee loses the most ELO on Ancient: −122 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.57 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
57% better than 61%
0.84 better than 82%
89.8 better than 84%
1.14 better than 74%
51% of 723 duels better than 40%
39% of 41 situations right on the average
Dust 295
59% better than 66%
0.84 better than 82%
90.4 better than 84%
1.17 better than 77%
55% of 547 duels better than 63%
48% of 33 situations better than 73%
Ancient49
53% better than 42%
0.81 better than 74%
86.7 better than 72%
1.12 better than 69%
52% of 348 duels better than 47%
43% of 23 situations better than 62%
Anubis42
48% better than 27%
0.87 better than 90%
93.0 better than 92%
1.19 better than 84%
56% of 241 duels better than 69%
43% of 14 situations better than 61%
Inferno24
42% better than 7%
0.77 better than 44%
81.8 better than 37%
1.08 better than 36%
52% of 178 duels better than 27%
25% of 8 situations better than 16%
Nuke20
30% better than 2%
0.69 better than 17%
78.3 better than 31%
0.92 better than 9%
44% of 106 duels better than 10%
0% of 4 situations better than 1%
Cache14
29% -
0.70 -
79.4 -
0.93-
43% of 93 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skizzyee plays

Across 446 matches skizzyee averages K/R 0.82 and ADR 88.1; the rating across the 362 rated matches is 1.12. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 68% headshots. The strongest map is Dust 2 with a 59% win rate in 95 matches. In 183 of 366 matches the rating was 1.10 or higher (50%), in 112 it was below 0.90. In 287 matches with detailed stats: 84 4Ks and 9 aces. Best month by rating: November 2026 at 1.37. skizzyee loses the most ELO on Ancient (−122 ELO, win rate 53%). Things go best on Mirage (+158 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −69 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp, ELO +95. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.84, ADR at 89.7. Last 30 days: 97 matches, win rate 53%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.