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skitz-

Croatia
On FACEIT since 2015 211 matches tracked 85 matches in 30 days
ELO ▲ 104
2,444
30-day peak: 2,444
Rank SA ▲ 1,288 places
#1,545
Croatia #156 in Croatia
30 days · prev. #2,833 · best #1,072
Last updated:
Next update possible in 1h 53m

How does skitz- play?

Rating 1.06 (from 172 matches) K/R 0.77 ADR 85.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.9
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 35x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.1, ELO +350
= Stayed the same
Rating at 1.06, Headshots at 42%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
62 matches · 45% win rate
On Wednesdays +26 ELO, win rate 43%

skitz- loses the most ELO in match 1 of the day: +5 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 59%
0.79 better than 70%
88.2 better than 80%
1.06 better than 58%
54% of 646 duels better than 65%
42% of 36 situations better than 60%
Dust 229
55% better than 60%
0.84 better than 86%
92.3 better than 91%
1.24 better than 93%
51% of 143 duels better than 47%
42% of 19 situations better than 62%
Ancient28
57% better than 66%
0.73 better than 40%
82.0 better than 49%
0.98 better than 29%
51% of 138 duels better than 46%
29% of 7 situations better than 27%
Cache16
31% better than 4%
0.68 better than 25%
76.7 better than 30%
0.89 better than 12%
43% of 63 duels better than 14%
25% of 8 situations better than 17%
Anubis15
47% better than 30%
0.73 better than 43%
79.5 better than 38%
1.01-
51% of 55 duels better than 45%
20% of 5 situations better than 11%
Nuke5
20% -
0.75 -
83.2 -
1.07-
43% of 44 duels -
0% of 2 situations -
Inferno4
75% -
0.82 -
82.7 -
1.18-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skitz- plays

Across 211 matches skitz- averages K/R 0.77 and ADR 85.9; the rating across the 172 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 74 of 172 matches the rating was 1.10 or higher (43%), in 60 it was below 0.90. In 159 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: November 2026 at 1.12. skitz- loses the most ELO in match 1 of the day (+5 ELO, win rate 45%). Things go best on Mirage (+99 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: K/R +0.06, ADR +6.1, ELO +350. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 1.06, Headshots at 42%. Last 30 days: 85 matches, win rate 51%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.