skislopes-

Morocco
On FACEIT since 2025 186 matches tracked 32 matches in 30 days
Last updated:

How does skislopes- play?

Rating 0.98 (from 144 matches) K/R 0.71 ADR 78.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 144 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 4

Compared with 756 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 50%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 39%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 17%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 64%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 7%
K/D 1.01+0.03 · Ø 0.98 better than 80%
Pistol kills per match 2.3
Knife kills 7 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.5%−0.2 pp · Ø 12.7% better than 52%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 30%
MVPs per match 1.9−0.3 · Ø 2.2 better than 38%
4Ks and aces 19x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 72%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.8
▼ Got worse
Win rate −16 pp, ELO −86

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
39 matches · 36% win rate
From match 5 of the day −38 ELO
62 matches · 39% win rate
Between 12:00 and 18:00 −118 ELO, win rate 42%
On Sundays −55 ELO, win rate 34%

skislopes- loses the most ELO on Ancient: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 1.76 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 71%
0.71 better than 59%
79.9 better than 66%
0.98 better than 60%
50% of 220 duels better than 58%
46% of 26 situations better than 74%
Anubis47
40% better than 19%
0.74 better than 70%
79.0 better than 56%
1.02 better than 69%
47% of 145 duels better than 39%
44% of 16 situations better than 68%
Ancient39
36% better than 12%
0.73 better than 72%
81.4 better than 72%
0.98 better than 68%
50% of 141 duels better than 62%
9% of 22 situations better than 3%
Dust 212
17% -
0.64 -
68.1 -
0.79-
40% of 35 duels -
33% of 3 situations -
Inferno12
67% -
0.68 -
72.9 -
1.00-
38% of 37 duels -
44% of 9 situations -
Nuke11
73% -
0.67 -
69.4 -
0.97-
59% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skislopes- plays

Across 186 matches skislopes- averages K/R 0.71 and ADR 78.1; the rating across the 144 rated matches is 0.98. Biggest strength: Deaths per round at just 71% (lower is better), better than 82% of level 4 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 54 of 144 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. skislopes- loses the most ELO on Ancient (−51 ELO, win rate 36%). Things go best in match 4 of the day (+58 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +58 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −16 pp, ELO −86. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.8. Last 30 days: 32 matches, win rate 34%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.