skipp-_-

Belarus
On FACEIT since 2019 282 matches tracked 61 matches in 30 days
ELO ▲ 132
3,334
30-day peak: 3,398
Rank EU ▼ 173 places
#2,394
Belarus #58 in Belarus
30 days · prev. #2,221 · best #1,430
Last updated:

How does skipp-_- play?

Rating 1.00 (from 281 matches) K/R 0.69 ADR 75.6 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.4
Knife kills 6 in 282 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 31x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 77.4, ELO at 3,304
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −386 ELO
97 matches · 45% win rate
Between 12:00 and 18:00 −400 ELO, win rate 49%
On Thursdays −60 ELO, win rate 39%

skipp-_- loses the most ELO on Mirage: −386 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
45% better than 14%
0.68 better than 15%
74.3 better than 14%
0.99 better than 25%
48% of 337 duels better than 23%
39% of 44 situations right on the average
Dust 267
63% better than 79%
0.66 better than 11%
73.5 better than 12%
0.99 better than 23%
44% of 215 duels better than 11%
38% of 34 situations better than 47%
Ancient59
61% better than 70%
0.71 better than 27%
80.6 better than 41%
1.00 better than 29%
56% of 201 duels better than 71%
26% of 35 situations better than 20%
Nuke24
38% better than 5%
0.75 better than 41%
82.0 better than 48%
1.07 better than 46%
51% of 81 duels better than 37%
31% of 13 situations better than 30%
Anubis13
69% -
0.64 -
70.0 -
0.91-
40% of 67 duels -
100% of 4 situations -
Cache10
30% -
0.76 -
76.1 -
1.10-
53% of 45 duels -
36% of 11 situations -
Inferno10
70% -
0.74 -
69.1 -
1.08-
50% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skipp-_- plays

Across 282 matches skipp-_- averages K/R 0.69 and ADR 75.6; the rating across the 281 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 98 of 282 matches the rating was 1.10 or higher (35%), in 101 it was below 0.90. In 227 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. skipp-_- loses the most ELO on Mirage (−386 ELO, win rate 45%). Things go best in match 1 of the day (+26 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 77.4, ELO at 3,304. Last 30 days: 61 matches, win rate 62%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.