skib1di_egor

Moldova
On FACEIT since 2025 49 matches tracked 20 matches in 30 days
Last updated:

How does skib1di_egor play?

Rating 1.05 K/R 0.77 ADR 87.0 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.3
Knife kills 1 in 49 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 0 aces in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +234, Clutch 1v1 +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −10.2, Headshots −4 pp, Win rate −4 pp, First kills −4 pp

Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 31 · Dust 2
  4. Highest rating in a match: 1.98 · Nuke

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 81%
0.79 better than 74%
91.0 better than 91%
1.10 better than 72%
57% of 74 duels better than 79%
44% of 9 situations better than 68%
Mirage15
53% better than 59%
0.70 better than 31%
79.4 better than 44%
0.92 better than 17%
54% of 82 duels better than 70%
20% of 5 situations better than 9%
Ancient6
67% -
0.68 -
80.4 -
0.96-
38% of 21 duels -
0% of 1 situations -
Inferno5
40% -
0.85 -
91.6 -
1.19-
75% of 24 duels -
50% of 2 situations -
Anubis4
50% -
0.86 -
97.9 -
1.15-
69% of 16 duels -
0% of 2 situations -
Nuke3
67% -
0.83 -
89.6 -
1.14-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skib1di_egor plays

Across 49 matches skib1di_egor averages K/R 0.77, ADR 87.0 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 21 of 49 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 46 matches with detailed stats: 14 4Ks and 0 aces. Improved over the last three months: ELO +234, Clutch 1v1 +7 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −10.2, Headshots −4 pp, Win rate −4 pp, First kills −4 pp. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.