skeywo1221

South Korea
On FACEIT since 2019 247 matches tracked 47 matches in 30 days
ELO ▼ 60
2,012
30-day peak: 2,144
Rank EU
#251,787
South Korea #3,288 in South Korea
Last updated:

How does skeywo1221 play?

Rating 1.08 (from 217 matches) K/R 0.80 ADR 88.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.5
Knife kills 14 in 247 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 54x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, ELO +227
= Stayed the same
K/R at 0.82, ADR at 89.7, Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
46 matches · 57% win rate
On Tuesdays −48 ELO, win rate 32%

skeywo1221 loses the most ELO on Dust 2: −29 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.30 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
52% right on the average
0.83 better than 86%
90.2 better than 88%
1.14 better than 82%
57% of 591 duels better than 81%
51% of 37 situations better than 86%
Dust 246
57% better than 72%
0.81 better than 81%
89.7 better than 86%
1.07 better than 63%
54% of 284 duels better than 67%
25% of 12 situations better than 17%
Ancient43
51% better than 51%
0.84 better than 89%
90.8 better than 89%
1.15 better than 86%
59% of 216 duels better than 88%
40% of 20 situations better than 57%
Anubis27
44% better than 24%
0.70 better than 29%
80.8 right on the average
0.94 better than 18%
52% of 146 duels better than 54%
70% of 10 situations better than 98%
Nuke12
17% -
0.76 -
84.6 -
0.94-
51% of 47 duels -
25% of 4 situations -
Inferno11
45% -
0.71 -
76.5 -
0.83-
57% of 49 duels -
33% of 3 situations -
Cache3
67% -
0.63 -
69.8 -
0.88-
41% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skeywo1221 plays

Across 247 matches skeywo1221 averages K/R 0.80 and ADR 88.1; the rating across the 217 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 46 matches. In 99 of 217 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 193 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. skeywo1221 loses the most ELO on Dust 2 (−29 ELO, win rate 57%). Things go best on Ancient (+55 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, +1 ELO. Improved over the last three months: Rating +0.08, ELO +227. Unchanged in recent months: K/R at 0.82, ADR at 89.7, Headshots at 52%, Win rate at 51%. Last 30 days: 47 matches, win rate 45%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.