skankz_77

Ukraine
72 matches tracked
Last updated:

How does skankz_77 play?

Rating 1.08 K/R 0.78 ADR 85.0 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 14x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether skankz_77 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +50 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 80%
0.76 right on the average
79.7 better than 39%
1.08 better than 59%
55% of 104 duels better than 68%
31% of 16 situations better than 26%
Ancient11
64% -
0.77 -
90.6 -
1.09-
45% of 69 duels -
50% of 4 situations -
Anubis9
44% -
0.78 -
86.4 -
1.08-
44% of 43 duels -
13% of 8 situations -
Dust 28
75% -
0.74 -
84.6 -
0.98-
69% of 45 duels -
0% of 3 situations -
Cache6
50% -
0.71 -
78.6 -
1.00-
39% of 23 duels -
40% of 5 situations -
Inferno6
50% -
0.91 -
93.5 -
1.23-
67% of 30 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skankz_77 plays

Across 72 matches skankz_77 averages K/R 0.78, ADR 85.0 and a rating of 1.08. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 35 of 72 matches the rating was 1.10 or higher (49%), in 20 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 2 aces. Things go best on Mirage (+75 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.