skadosick

Ukraine
On FACEIT since 2023 465 matches tracked 121 matches in 30 days
ELO ▼ 109
2,776
30-day peak: 3,024
Rank EU ▼ 11,831 places
#21,089
Ukraine #997 in Ukraine
30 days · prev. #9,258 · best #7,209
Last updated:

How does skadosick play?

Rating 1.12 K/R 0.80 ADR 87.7 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 465 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.2
Knife kills 31 in 465 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 81x 4K, 6 aces in 391 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 89%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +9.8
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −3 pp, ELO −76

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −175 ELO
53 matches · 42% win rate
On Dust 2 −114 ELO
98 matches · 49% win rate
On Fridays −12 ELO, win rate 31%

skadosick loses the most ELO on Ancient: −175 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.56 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage183
54% better than 53%
0.86 better than 89%
92.6 better than 90%
1.21 better than 89%
60% of 850 duels better than 89%
40% of 143 situations better than 55%
Dust 298
49% better than 32%
0.78 better than 63%
87.3 better than 76%
1.10 better than 62%
51% of 418 duels better than 43%
38% of 63 situations right on the average
Anubis66
47% better than 26%
0.82 better than 79%
90.9 better than 88%
1.15 better than 79%
56% of 284 duels better than 71%
38% of 55 situations right on the average
Ancient53
42% better than 15%
0.70 better than 23%
78.7 better than 30%
0.98 better than 24%
52% of 228 duels right on the average
29% of 38 situations better than 25%
Nuke27
44% better than 14%
0.73 better than 31%
78.2 better than 28%
1.00 better than 24%
49% of 99 duels better than 27%
36% of 22 situations better than 40%
Cache17
47% better than 21%
0.71 better than 20%
78.3 better than 23%
0.97 better than 14%
51% of 63 duels better than 31%
40% of 10 situations right on the average
Inferno10
30% -
0.65 -
78.5 -
0.91-
45% of 51 duels -
45% of 11 situations -
Shortdust4
75% -
0.62 -
70.2 -
0.95-
52% of 25 duels -
60% of 10 situations -
Vertigo4
75% -
0.75 -
82.6 -
1.01-
50% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skadosick plays

Across 465 matches skadosick averages K/R 0.80, ADR 87.7 and a rating of 1.12. Biggest strength: Utility damage per round at 5.8, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 183 matches. In 219 of 465 matches the rating was 1.10 or higher (47%), in 133 it was below 0.90. In 391 matches with detailed stats: 81 4Ks and 6 aces. Best month by rating: October 2026 at 1.29. skadosick loses the most ELO on Ancient (−175 ELO, win rate 42%). Things go best on Anubis (+108 ELO, win rate 47%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +9.8. Got weaker: Win rate −3 pp, ELO −76. Unchanged in recent months: Headshots at 40%. Last 30 days: 121 matches, win rate 47%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.