sk1nnex

Germany
On FACEIT since 2020 182 matches tracked 120 matches in 30 days
ELO ▲ 242
2,417
30-day peak: 2,437
Rank EU
#73,610
Germany #1,895 in Germany
Last updated:

How does sk1nnex play?

Rating 1.29 K/R 0.94 ADR 92.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 182 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 4.7
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 56x 4K, 8 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +243, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.94, Rating at 1.29, ADR at 93.6, Win rate at 55%
▼ Got worse
Headshots −5 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.94 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
26 matches · 50% win rate
On Dust 2 −49 ELO
41 matches · 49% win rate
On Wednesdays −31 ELO, win rate 41%

sk1nnex loses the most ELO on Mirage: −78 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.80 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 38%
0.93 better than 97%
92.4 better than 91%
1.28 better than 96%
56% of 249 duels better than 74%
35% of 20 situations better than 41%
Inferno37
68% better than 86%
0.95 better than 98%
92.8 better than 91%
1.29 better than 96%
64% of 176 duels better than 95%
31% of 26 situations better than 33%
Ancient35
69% better than 94%
0.90 better than 96%
87.7 better than 79%
1.25 better than 96%
59% of 150 duels better than 87%
40% of 25 situations better than 56%
Mirage26
50% better than 42%
0.98 better than 99%
97.8 better than 97%
1.32 better than 98%
56% of 135 duels better than 77%
17% of 12 situations better than 5%
Anubis20
40% better than 14%
0.97 better than 99%
97.8 better than 99%
1.35 better than 99%
63% of 94 duels better than 96%
50% of 6 situations better than 80%
Cache17
53% -
0.95 -
96.3 -
1.32-
60% of 89 duels -
53% of 15 situations -
Nuke6
17% -
0.75 -
79.2 -
0.97-
70% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sk1nnex plays

Across 182 matches sk1nnex averages K/R 0.94, ADR 92.8 and a rating of 1.29. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 21.2 kills per match with 62% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 124 of 182 matches the rating was 1.10 or higher (68%), in 25 it was below 0.90. In 182 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: October 2026 at 1.30. sk1nnex loses the most ELO on Mirage (−78 ELO, win rate 50%). Things go best on Inferno (+114 ELO, win rate 68%). Match no. 3 of the day goes best: 62% win rate, −6 ELO. Improved over the last three months: ELO +243, Clutch 1v1 +14 pp. Got weaker: Headshots −5 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.94, Rating at 1.29, ADR at 93.6, Win rate at 55%. Last 30 days: 120 matches, win rate 55%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.