siz-

Sweden
On FACEIT since 2016 289 matches tracked 87 matches in 30 days
ELO ▼ 155
3,506
30-day peak: 3,743
Rank EU ▼ 791 places
#1,331
Sweden #40 in Sweden
30 days · prev. #540 · best #347
Last updated:

How does siz- play?

Rating 1.14 K/R 0.79 ADR 86.4 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 289 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+2 pp · Ø 43% better than 76%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 19%+6 pp · Ø 13% better than 77%
K/D 1.18+0.06 · Ø 1.12 better than 59%
Pistol kills per match 3.1
Knife kills 6 in 289 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so just above the average (14.1%).

2K rounds 14.2%+0.1 pp · Ø 14.1% better than 38%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 41%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 59x 4K, 6 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 79%
Enemies flashed per round 0.38+0.04 · Ø 0.34 better than 62%
Deaths per round 67%−3 pp · Ø 70% better than 73%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.78, Rating at 1.13, ADR at 84.8, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Right on the average (0.78).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
47 matches · 51% win rate
In match 2 of the day +9 ELO
67 matches · 49% win rate
On Wednesdays −10 ELO, win rate 44%

siz- loses the most ELO on Ancient: −116 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.10 · Cache
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
54% better than 36%
0.81 better than 53%
88.1 better than 60%
1.15 better than 57%
57% of 504 duels better than 64%
30% of 57 situations better than 20%
Ancient47
51% better than 25%
0.74 better than 26%
78.3 better than 17%
1.07 better than 36%
52% of 187 duels better than 37%
52% of 33 situations better than 81%
Dust 245
60% better than 58%
0.78 better than 42%
88.1 better than 63%
1.14 right on the average
58% of 206 duels better than 67%
42% of 24 situations better than 54%
Anubis33
52% better than 31%
0.79 right on the average
87.2 better than 62%
1.15 better than 61%
53% of 168 duels better than 44%
48% of 23 situations better than 68%
Cache33
64% -
0.85 -
89.9 -
1.25-
51% of 182 duels -
48% of 27 situations -
Inferno10
60% -
0.78 -
92.9 -
1.13-
39% of 57 duels -
75% of 8 situations -
Nuke8
38% -
0.68 -
74.8 -
0.97-
54% of 39 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siz- plays

Across 289 matches siz- averages K/R 0.79, ADR 86.4 and a rating of 1.14. Biggest strength: Utility damage per round at 5.0, better than 79% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 33 matches. In 151 of 289 matches the rating was 1.10 or higher (52%), in 70 it was below 0.90. In 228 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. siz- loses the most ELO on Ancient (−116 ELO, win rate 51%). Things go best on Mirage (+241 ELO, win rate 54%). Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.78, Rating at 1.13, ADR at 84.8, Headshots at 50%, Win rate at 54%. Last 30 days: 87 matches, win rate 48%, net ELO −250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.