sixuliu666

Kazakhstan
On FACEIT since 2019 307 matches tracked 120 matches in 30 days
ELO ▲ 105
3,289
30-day peak: 3,289
Rank EU ▲ 1,095 places
#2,858
Kazakhstan #105 in Kazakhstan
30 days · prev. #3,953 · best #2,386
Last updated:

How does sixuliu666 play?

Rating 1.18 (from 300 matches) K/R 0.84 ADR 88.3 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 307 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.5
Knife kills 7 in 307 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 70x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 18%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +461
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 88.6, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.03
JunJulAugSepOctNov

Best month: November 2026 with 1.03. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −194 ELO
58 matches · 50% win rate
On Dust 2 −112 ELO
74 matches · 53% win rate
On Thursdays −87 ELO, win rate 47%

sixuliu666 loses the most ELO on Ancient: −194 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
53% better than 42%
0.83 better than 79%
87.4 better than 75%
1.16 better than 78%
59% of 575 duels better than 85%
40% of 81 situations better than 54%
Dust 274
53% better than 43%
0.86 better than 87%
88.9 better than 79%
1.23 better than 87%
59% of 377 duels better than 81%
33% of 52 situations better than 34%
Ancient58
50% better than 32%
0.85 better than 86%
92.6 better than 89%
1.17 better than 82%
54% of 273 duels better than 59%
32% of 31 situations better than 31%
Nuke21
52% better than 30%
0.86 better than 84%
85.6 better than 64%
1.18 better than 77%
62% of 90 duels better than 87%
53% of 17 situations better than 80%
Cache12
42% -
0.84 -
86.8 -
1.20-
56% of 57 duels -
0% of 6 situations -
Anubis8
50% -
0.82 -
86.3 -
1.13-
68% of 41 duels -
25% of 8 situations -
Inferno6
67% -
0.97 -
97.5 -
1.41-
71% of 34 duels -
43% of 7 situations -
Aim_map_faceit3
67% -
0.60 -
59.6 -
0.99-
60% of 57 duels -
60% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sixuliu666 plays

Across 307 matches sixuliu666 averages K/R 0.84 and ADR 88.3; the rating across the 300 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 46% headshots. The strongest map is Mirage with a 53% win rate in 122 matches. In 174 of 307 matches the rating was 1.10 or higher (57%), in 76 it was below 0.90. In 240 matches with detailed stats: 70 4Ks and 4 aces. Best month by rating: November 2026 at 1.43. sixuliu666 loses the most ELO on Ancient (−194 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 52%). Match no. 1 of the day goes best: 59% win rate, −35 ELO. Improved over the last three months: Win rate +9 pp, ELO +461. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 88.6, Headshots at 45%. Last 30 days: 120 matches, win rate 52%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.