sirah

Denmark
FACEIT verified 149 matches tracked 15 matches in 30 days
ELO ▼ 73
3,813
30-day peak: 3,945
Rank EU ▼ 15 places
#247
DK #5 in DK
30 days · prev. #232 · best #230
Last updated:

How does sirah play?

Rating 1.18 (from 103 matches) K/R 0.82 ADR 87.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 102 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 52%−2 pp · Ø 54% better than 27%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 53%+11 pp · Ø 42% better than 96%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 50%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 87%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.20+0.07 · Ø 1.13 better than 62%
Pistol kills per match 3.2
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just below the average (4.6%).

2K rounds 14.4%+0.2 pp · Ø 14.2% better than 40%
3K rounds 4.4%−0.2 pp · Ø 4.6% better than 35%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 12x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.30−0.06 · Ø 0.36 better than 33%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, Win rate +21 pp, ELO +460
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.5

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.91. Last 3 months: 0.79 (at the start 0.87). Right on the average (0.79).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +194 ELO
41 matches · 59% win rate

sirah loses the most ELO in match 2 of the day: +194 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 53%
0.83 better than 62%
88.9 better than 63%
1.23 better than 78%
59% of 145 duels better than 72%
48% of 21 situations better than 76%
Ancient38
71% better than 88%
0.84 better than 67%
88.1 better than 61%
1.22 better than 77%
53% of 149 duels better than 39%
53% of 17 situations better than 81%
Nuke18
72% better than 89%
0.93 better than 95%
97.4 better than 96%
1.27-
61% of 54 duels better than 87%
40% of 10 situations right on the average
Inferno14
57% -
0.76 -
78.9 -
0.99-
53% of 51 duels -
100% of 2 situations -
Dust 210
80% -
0.79 -
83.0 -
1.12-
51% of 39 duels -
50% of 2 situations -
Anubis6
67% -
0.79 -
94.6 -
1.11-
33% of 30 duels -
67% of 3 situations -
Cache5
80% -
0.54 -
67.5 -
0.76-
29% of 14 duels -
60% of 5 situations -
Overpass3
33% -
0.80 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sirah plays

Across 149 matches sirah averages K/R 0.82 and ADR 87.7; the rating across the 103 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 53%, better than 96% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 62% headshots. The strongest map is Dust 2 with a 80% win rate in 10 matches. In 55 of 102 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 67 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.41. sirah loses the most ELO in match 2 of the day (+194 ELO, win rate 59%). Things go best on Ancient (+275 ELO, win rate 71%). Match no. 3 of the day goes best: 81% win rate, +134 ELO. Improved over the last three months: Headshots +2 pp, Win rate +21 pp, ELO +460. Got weaker: K/R −0.08, ADR −6.5. Last 30 days: 15 matches, win rate 47%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.