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sinzssj

Argentina
On FACEIT since 2017 359 matches tracked 15 matches in 30 days
ELO ▼ 223
2,226
30-day peak: 2,449
Rank SA ▼ 1,088 places
#3,253
Argentina #1,032 in Argentina
30 days · prev. #2,165 · best #2,165
Last updated:

How does sinzssj play?

Rating 1.13 (from 329 matches) K/R 0.80 ADR 87.2 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 329 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.8
Knife kills 2 in 359 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 64x 4K, 7 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +602
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.42, ADR −4.9, Headshots −5 pp, Win rate −6 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: July 2026 with 1.03. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
102 matches · 49% win rate
On Anubis −31 ELO
49 matches · 49% win rate
Between 6:00 and 12:00 +46 ELO, win rate 46%
On Saturdays −14 ELO, win rate 47%

sinzssj loses the most ELO on Mirage: −147 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 51 · Mirage
  4. Highest rating in a match: 3.13 · Dust 2
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
49% better than 40%
0.82 better than 81%
88.6 better than 82%
1.13 better than 78%
59% of 414 duels better than 88%
40% of 55 situations better than 54%
Dust 299
51% better than 51%
0.77 better than 65%
83.5 better than 64%
1.10 better than 72%
51% of 385 duels right on the average
33% of 46 situations better than 35%
Ancient57
61% better than 80%
0.86 better than 93%
92.1 better than 92%
1.21 better than 94%
55% of 278 duels better than 73%
39% of 38 situations better than 54%
Anubis49
49% better than 36%
0.76 better than 58%
82.5 better than 58%
1.03 better than 47%
49% of 211 duels better than 39%
30% of 20 situations better than 27%
Inferno22
73% better than 94%
0.81 better than 75%
91.4 better than 86%
1.14 better than 74%
58% of 100 duels better than 74%
17% of 6 situations better than 8%
Nuke15
53% better than 39%
0.79 better than 67%
84.6 better than 66%
1.10-
58% of 60 duels better than 74%
33% of 6 situations better than 40%
Cache11
36% -
0.89 -
94.4 -
1.22-
67% of 58 duels -
38% of 8 situations -
Overpass4
100% -
0.84 -
91.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sinzssj plays

Across 359 matches sinzssj averages K/R 0.80 and ADR 87.2; the rating across the 329 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 155 of 329 matches the rating was 1.10 or higher (47%), in 97 it was below 0.90. In 308 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: July 2026 at 1.50. sinzssj loses the most ELO on Mirage (−147 ELO, win rate 49%). Things go best on Ancient (+320 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate, +197 ELO. Improved over the last three months: ELO +602. Got weaker: K/R −0.07, Rating −0.42, ADR −4.9, Headshots −5 pp, Win rate −6 pp. Last 30 days: 15 matches, win rate 20%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.