sinq333

Russia
On FACEIT since 2019 231 matches tracked 91 matches in 30 days
ELO ▲ 109
3,021
30-day peak: 3,258
Rank EU ▼ 1,200 places
#7,064 #1,998 in RU
30 days · before #5,864 · best #5,864
Last updated:

How does sinq333 play?

Rating 1.08 (from 131 matches) K/R 0.73 ADR 77.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.5
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 24x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +8.2, Headshots +3 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −130

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.67).

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −125 ELO
81 matches · 48% wins
In match 3 of the day −120 ELO
31 matches · 42% wins
On Fridays −149 ELO, win rate 41%

sinq333 loses the most ELO on Mirage: −125 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 35%
0.74 level
79.1 better than 42%
1.12 better than 76%
50% of 227 duels better than 41%
32% of 62 situations better than 30%
Dust 259
44% better than 22%
0.70 better than 30%
74.5 better than 18%
1.07 better than 60%
46% of 151 duels better than 23%
35% of 37 situations better than 41%
Ancient37
57% better than 67%
0.74 better than 46%
79.8 better than 41%
1.03 level
50% of 119 duels better than 43%
42% of 24 situations better than 65%
Nuke34
50% better than 30%
0.76 better than 47%
79.0 better than 33%
1.09-
56% of 98 duels better than 65%
27% of 26 situations better than 26%
Anubis8
50% -
0.66 -
75.3 -
1.01-
44% of 27 duels -
0% of 1 situations -
Cache8
75% -
0.71 -
73.7 -
0.98-
47% of 19 duels -
50% of 4 situations -
Inferno4
75% -
0.71 -
79.0 -
1.09-
23% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sinq333 plays

Across 231 matches sinq333 averages K/R 0.73 and ADR 77.8; the rating across the 131 rated matches is 1.08. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.9 kills per match, 58% of them headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 62 of 131 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. sinq333 loses the most ELO on Mirage (−125 ELO, win rate 48%). Things go best on Dust 2 (+5 ELO, win rate 44%). Improved over the last three months: K/R +0.10, ADR +8.2, Headshots +3 pp, Win rate +10 pp. Got weaker: ELO −130. Last 30 days: 91 matches, win rate 52%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.