singular6

Japan
On FACEIT since 2025 186 matches tracked 46 matches in 30 days
Last updated:

How does singular6 play?

Rating 0.97 (from 150 matches) K/R 0.72 ADR 81.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.93−0.03 · Ø 0.96 better than 31%
Pistol kills per match 2.6
Zeus kills1 in 186 matches
Knife kills 3 in 186 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so well above the average (2.1).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 41%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 69%
MVPs per match 2.4+0.3 · Ø 2.1 better than 78%
4Ks and aces 20x 4K, 5 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 66%
Deaths per round 77%+4 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.92, ADR at 79.4
▼ Got worse
K/R −0.04, Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
36 matches · 58% win rate
In match 3 of the day ±0 ELO
24 matches · 38% win rate
On Fridays −51 ELO, win rate 32%

singular6 loses the most ELO on Ancient: −3 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 3.18 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
42% better than 23%
0.76 better than 69%
85.1 better than 79%
0.98 better than 44%
49% of 248 duels better than 46%
37% of 19 situations better than 49%
Dust 247
51% better than 53%
0.70 better than 42%
81.6 better than 64%
0.98 better than 46%
47% of 190 duels better than 35%
44% of 18 situations better than 72%
Ancient36
58% better than 80%
0.69 better than 35%
80.6 better than 60%
0.95 better than 39%
42% of 156 duels better than 14%
21% of 14 situations better than 11%
Anubis19
53% better than 56%
0.73 better than 57%
84.1 better than 73%
0.96 better than 38%
51% of 73 duels better than 55%
50% of 4 situations better than 77%
Inferno15
40% better than 15%
0.66 better than 29%
74.9 better than 35%
0.89-
45% of 60 duels better than 24%
50% of 12 situations better than 79%
Nuke8
50% -
0.76 -
84.2 -
1.13-
47% of 38 duels -
43% of 7 situations -
Cache6
33% -
0.57 -
69.4 -
0.77-
44% of 41 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How singular6 plays

Across 186 matches singular6 averages K/R 0.72 and ADR 81.9; the rating across the 150 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 10% of level 6 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 44 of 150 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: July 2026 at 1.04. singular6 loses the most ELO on Ancient (−3 ELO, win rate 58%). Things go best on Dust 2 (+73 ELO, win rate 51%). Match no. 2 of the day goes best: 54% win rate, +4 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: Rating at 0.92, ADR at 79.4. Last 30 days: 46 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.