sindr5e

Norway
On FACEIT since 2022 123 matches tracked 89 matches in 30 days
ELO ▼ 108
2,132
30-day peak: 2,379
Rank EU
#172,649
Norway #1,697 in Norway
Last updated:

How does sindr5e play?

Rating 1.18 K/R 0.84 ADR 90.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 123 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.5
Knife kills 2 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 26x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.1

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.95. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
34 matches · 50% win rate
Between 6:00 and 12:00 −211 ELO, win rate 33%

sindr5e loses the most ELO on Mirage: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Reached level 10 · Mirage
  4. Most kills in a match: 36 · Nuke
  5. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 46%
0.82 better than 83%
90.7 better than 89%
1.14 better than 82%
56% of 154 duels better than 76%
38% of 26 situations right on the average
Dust 221
48% better than 37%
0.74 right on the average
81.1 better than 54%
1.06 better than 60%
52% of 73 duels better than 56%
46% of 13 situations better than 72%
Inferno17
65% better than 88%
0.90 better than 92%
93.9 better than 90%
1.30 better than 95%
68% of 74 duels better than 98%
29% of 14 situations better than 28%
Ancient16
56% better than 67%
0.81 better than 82%
89.4 better than 87%
1.12 better than 82%
51% of 72 duels better than 44%
56% of 9 situations better than 88%
Anubis16
38% better than 12%
0.86 better than 93%
86.6 better than 78%
1.20 better than 91%
39% of 62 duels better than 4%
29% of 7 situations better than 26%
Nuke11
55% -
0.98 -
102.2 -
1.36-
53% of 34 duels -
25% of 8 situations -
Cache8
38% -
0.89 -
92.2 -
1.27-
73% of 30 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sindr5e plays

Across 123 matches sindr5e averages K/R 0.84, ADR 90.0 and a rating of 1.18. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 72 of 123 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 114 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.32. sindr5e loses the most ELO on Mirage (−19 ELO, win rate 50%). Things go best on Dust 2 (+3 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, −33 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +362. Got weaker: K/R −0.06, Rating −0.07, ADR −4.1. Last 30 days: 89 matches, win rate 52%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.