sinatrrrra

China
On FACEIT since 2024 216 matches tracked 56 matches in 30 days
ELO ▲ 77
2,017
30-day peak: 2,017
Rank EU
#246,692
China #3,178 in China
Last updated:

How does sinatrrrra play?

Rating 1.06 (from 179 matches) K/R 0.73 ADR 76.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 22x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.23, ADR +11.9
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −197

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.80 (at the start 0.64). Clearly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
70 matches · 49% win rate
On Mirage −52 ELO
84 matches · 42% win rate
Between 0:00 and 6:00 −17 ELO, win rate 38%
On Thursdays −23 ELO, win rate 36%

sinatrrrra loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
42% better than 18%
0.73 better than 46%
77.0 better than 31%
1.02 right on the average
54% of 239 duels better than 67%
33% of 48 situations better than 36%
Dust 270
49% better than 40%
0.74 right on the average
76.9 better than 31%
1.12 better than 77%
58% of 227 duels better than 85%
32% of 47 situations better than 31%
Anubis25
52% right on the average
0.75 better than 55%
76.2 better than 24%
1.09 better than 70%
53% of 95 duels better than 60%
55% of 20 situations better than 85%
Ancient20
50% right on the average
0.70 better than 27%
74.1 better than 14%
0.95 better than 22%
58% of 36 duels better than 84%
50% of 8 situations better than 79%
Nuke7
57% -
0.78 -
75.7 -
1.12-
63% of 24 duels -
50% of 8 situations -
Cache6
33% -
0.82 -
85.0 -
1.11-
53% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sinatrrrra plays

Across 216 matches sinatrrrra averages K/R 0.73 and ADR 76.5; the rating across the 179 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Anubis with a 52% win rate in 25 matches. In 71 of 179 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 127 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. sinatrrrra loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best on Anubis (+66 ELO, win rate 52%). From match no. 5 of the day on, things go best: 53% win rate, −58 ELO. Improved over the last three months: K/R +0.16, Rating +0.23, ADR +11.9. Got weaker: Win rate −3 pp, ELO −197. Unchanged in recent months: Headshots at 52%. Last 30 days: 56 matches, win rate 52%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.