silvester

Greece
On FACEIT since 2019 48 matches tracked 14 matches in 30 days
Last updated:

How does silvester play?

Rating 1.22 K/R 0.87 ADR 90.5 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 48 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.8
Knife kills 2 in 48 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 12x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.20, ADR +10.4, Win rate +18 pp
= Stayed the same
Headshots at 44%
▼ Got worse
ELO −110

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
29% better than 2%
0.91 better than 96%
92.9 better than 92%
1.27 better than 96%
63% of 109 duels better than 95%
36% of 22 situations better than 43%
Mirage17
59% better than 78%
0.86 better than 91%
89.8 better than 87%
1.24 better than 93%
60% of 68 duels better than 92%
45% of 11 situations better than 71%
Inferno7
29% -
0.81 -
87.0 -
1.14-
51% of 35 duels -
100% of 2 situations -
Anubis4
0% -
0.92 -
89.5 -
1.23-
53% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How silvester plays

Across 48 matches silvester averages K/R 0.87, ADR 90.5 and a rating of 1.22. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 32 of 48 matches the rating was 1.10 or higher (67%), in 9 it was below 0.90. In 28 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.31. Things go best in match 1 of the day (−3 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −3 ELO. Improved over the last three months: K/R +0.12, Rating +0.20, ADR +10.4, Win rate +18 pp. Got weaker: ELO −110. Unchanged in recent months: Headshots at 44%. Last 30 days: 14 matches, win rate 36%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.