silence_m0de

South Korea
On FACEIT since 2016 207 matches tracked 34 matches in 30 days
ELO ▲ 67
2,629
30-day peak: 2,629
Rank EU
#35,906
South Korea #631 in South Korea
Last updated:

How does silence_m0de play?

Rating 0.98 (from 157 matches) K/R 0.74 ADR 79.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.3
Knife kills 1 in 207 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 33%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 4 aces in 128 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +82
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, ADR −6.4

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
52 matches · 44% win rate

silence_m0de loses the most ELO on Mirage: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Cache
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 64 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
59% better than 73%
0.75 right on the average
81.6 better than 47%
0.97 better than 21%
50% of 288 duels better than 39%
35% of 20 situations better than 42%
Mirage52
44% better than 18%
0.68 better than 19%
74.4 better than 17%
0.87 better than 5%
41% of 168 duels better than 7%
30% of 20 situations better than 26%
Ancient31
58% better than 65%
0.76 right on the average
79.3 better than 33%
1.04 better than 47%
49% of 145 duels better than 33%
25% of 16 situations better than 19%
Nuke21
38% better than 8%
0.78 better than 64%
83.1 better than 59%
1.11 better than 68%
65% of 75 duels better than 97%
17% of 6 situations better than 5%
Anubis17
41% better than 13%
0.72 better than 36%
76.6 better than 24%
0.96-
49% of 86 duels better than 31%
50% of 10 situations better than 78%
Cache14
43% -
0.80 -
86.9 -
1.05-
62% of 55 duels -
27% of 11 situations -
Inferno10
60% -
0.74 -
78.2 -
1.16-
59% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How silence_m0de plays

Across 207 matches silence_m0de averages K/R 0.74 and ADR 79.6; the rating across the 157 rated matches is 0.98. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 55 of 157 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 128 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. silence_m0de loses the most ELO on Mirage (−30 ELO, win rate 44%). Things go best on Dust 2 (+60 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +82. Got weaker: K/R −0.09, ADR −6.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 34 matches, win rate 50%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.