siker-

Argentina
On FACEIT since 2016 158 matches tracked 49 matches in 30 days
Last updated:

How does siker- play?

Rating 0.94 K/R 0.68 ADR 75.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (46%).

Headshot rate 58%+12 pp · Ø 46% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.92−0.07 · Ø 0.99 better than 22%
Pistol kills per match 3.1
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 32%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 85%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.15, Win rate +6 pp
= Stayed the same
ADR at 75.7
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −56 ELO
30 matches · 47% win rate
In match 3 of the day +6 ELO
28 matches · 46% win rate
Between 0:00 and 6:00 +42 ELO, win rate 50%
On Tuesdays ±0 ELO, win rate 37%

siker- loses the most ELO from match 5 of the day: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 75%
0.67 better than 24%
75.3 better than 29%
0.91 better than 19%
49% of 307 duels better than 43%
33% of 24 situations better than 38%
Dust 234
47% better than 40%
0.63 better than 10%
72.7 better than 17%
0.89 better than 13%
48% of 166 duels better than 37%
38% of 16 situations better than 53%
Anubis20
40% better than 17%
0.67 better than 25%
75.2 better than 28%
0.91 better than 20%
39% of 88 duels better than 5%
46% of 13 situations better than 71%
Inferno19
68% better than 92%
0.78 better than 77%
81.0 better than 58%
1.08 better than 73%
55% of 80 duels better than 71%
42% of 12 situations better than 57%
Nuke17
76% better than 97%
0.75 better than 56%
80.4 better than 54%
1.07 better than 63%
57% of 92 duels better than 78%
43% of 7 situations better than 64%
Cache7
43% -
0.55 -
56.4 -
0.76-
33% of 30 duels -
0% of 2 situations -
Ancient5
40% -
0.80 -
87.7 -
1.06-
56% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siker- plays

Across 158 matches siker- averages K/R 0.68, ADR 75.5 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 7 players. Averages 14.6 kills per match with 58% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 52 of 158 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. siker- loses the most ELO from match 5 of the day (−56 ELO, win rate 47%). Things go best in match 1 of the day (+129 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +129 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, Win rate +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 75.7. Last 30 days: 49 matches, win rate 61%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.