sikaz

Portugal
On FACEIT since 2015 98 matches tracked 42 matches in 30 days
Last updated:

How does sikaz play?

Rating 1.03 K/R 0.73 ADR 79.5 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.05+0.04 · Ø 1.01 better than 65%
Pistol kills per match 3.4
Knife kills 6 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 61%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 14x 4K, 1 ace in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 97%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, Win rate +12 pp, ELO +292
= Stayed the same
ADR at 80.8
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
20 matches · 35% win rate

sikaz loses the most ELO on Mirage: −11 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.73 · Mirage
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
63% better than 88%
0.80 better than 82%
85.5 better than 77%
1.13 better than 85%
54% of 146 duels better than 69%
45% of 38 situations better than 73%
Mirage20
35% better than 7%
0.75 better than 61%
80.8 better than 54%
1.06 better than 66%
49% of 75 duels better than 40%
28% of 18 situations better than 24%
Anubis14
50% -
0.71 -
77.3 -
1.03-
50% of 48 duels -
20% of 5 situations -
Inferno14
50% -
0.70 -
81.1 -
0.98-
61% of 54 duels -
56% of 9 situations -
Ancient8
13% -
0.68 -
74.5 -
0.95-
63% of 30 duels -
40% of 5 situations -
Nuke6
33% -
0.63 -
67.9 -
0.89-
60% of 15 duels -
25% of 4 situations -
Cache4
25% -
0.52 -
54.4 -
0.73-
32% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sikaz plays

Across 98 matches sikaz averages K/R 0.73, ADR 79.5 and a rating of 1.03. Biggest strength: Utility damage per round at 7.4, better than 97% of level 9 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 44 of 98 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. sikaz loses the most ELO on Mirage (−11 ELO, win rate 35%). Things go best on Dust 2 (+54 ELO, win rate 63%). Improved over the last three months: K/R +0.06, Rating +0.07, Win rate +12 pp, ELO +292. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 80.8. Last 30 days: 42 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.