sigumiy

Sweden
On FACEIT since 2023 91 matches tracked
Last updated:

How does sigumiy play?

Rating 1.11 (from 63 matches) K/R 0.76 ADR 83.0 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +5.6, ELO +226
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
21 matches · 48% win rate
On Dust 2 −32 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 +80 ELO, win rate 48%

sigumiy loses the most ELO in match 1 of the day: −34 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.43 · Nuke
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 74%
0.80 better than 76%
84.0 better than 66%
1.23 better than 92%
63% of 76 duels better than 96%
38% of 8 situations right on the average
Dust 224
50% better than 45%
0.68 better than 22%
77.9 better than 35%
0.93-
46% of 56 duels better than 24%
18% of 11 situations better than 7%
Ancient20
45% better than 27%
0.79 better than 74%
83.8 better than 65%
1.13 better than 82%
54% of 52 duels better than 68%
50% of 8 situations better than 79%
Anubis10
40% -
0.71 -
77.5 -
0.88-
30% of 23 duels -
0% of 3 situations -
Inferno4
50% -
0.79 -
85.6 -
1.15-
17% of 12 duels -
-
Nuke4
100% -
1.01 -
110.8 -
1.73-
60% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sigumiy plays

Across 91 matches sigumiy averages K/R 0.76 and ADR 83.0; the rating across the 63 rated matches is 1.11. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 63 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. sigumiy loses the most ELO in match 1 of the day (−34 ELO, win rate 48%). Things go best from match 5 of the day (+252 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +252 ELO. Improved over the last three months: K/R +0.08, ADR +5.6, ELO +226. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.