sigmaToT

St. Martin
81 matches tracked 20 matches in 30 days
Last updated:

How does sigmaToT play?

Rating 1.16 K/R 0.86 ADR 93.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 46%−2 pp · Ø 48% better than 42%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.13+0.10 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Knife kills 1 in 81 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 87%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 18x 4K, 7 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 27%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 53%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether sigmaToT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
27 matches · 41% win rate

sigmaToT loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 3%
0.86 better than 95%
90.2 better than 91%
1.19 better than 93%
54% of 144 duels better than 70%
38% of 13 situations right on the average
Dust 218
33% better than 6%
0.80 better than 84%
88.4 better than 89%
1.06 better than 69%
51% of 137 duels better than 55%
22% of 9 situations better than 13%
Ancient17
76% better than 99%
0.92 better than 99%
103.8 better than 99%
1.26 better than 99%
63% of 113 duels better than 96%
27% of 11 situations better than 26%
Anubis17
65% better than 87%
0.90 better than 97%
97.1 better than 98%
1.22 better than 95%
65% of 107 duels better than 98%
56% of 9 situations better than 88%
Inferno4
25% -
0.78 -
85.6 -
1.05-
47% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sigmaToT plays

Across 81 matches sigmaToT averages K/R 0.86, ADR 93.2 and a rating of 1.16. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 19.7 kills per match with 46% headshots. The strongest map is Ancient with a 76% win rate in 17 matches. In 44 of 81 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 63 matches with detailed stats: 18 4Ks and 7 aces. Best month by rating: August 2026 at 1.25. sigmaToT loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best on Mirage (+26 ELO, win rate 32%). Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.