siejs0N

Poland
On FACEIT since 2021 113 matches tracked 24 matches in 30 days
Last updated:

How does siejs0N play?

Rating 1.12 K/R 0.81 ADR 86.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 73%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +8 pp, Win rate +4 pp, ELO +229
= Stayed the same
K/R at 0.81, ADR at 84.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
35 matches · 51% win rate
On Ancient −27 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 −26 ELO, win rate 44%

siejs0N loses the most ELO on Mirage: −74 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 46%
0.80 better than 72%
86.0 better than 72%
1.09 better than 66%
50% of 103 duels better than 40%
33% of 12 situations better than 35%
Dust 225
44% better than 21%
0.82 better than 82%
86.7 better than 74%
1.14 better than 78%
51% of 77 duels better than 45%
41% of 17 situations better than 58%
Ancient21
57% better than 67%
0.88 better than 93%
94.2 better than 94%
1.24 better than 94%
57% of 90 duels better than 78%
36% of 14 situations better than 46%
Anubis18
56% better than 61%
0.74 better than 45%
79.7 better than 38%
1.02 better than 38%
51% of 69 duels better than 42%
40% of 10 situations better than 53%
Nuke6
33% -
0.81 -
82.8 -
1.13-
43% of 21 duels -
40% of 5 situations -
Inferno5
40% -
0.74 -
79.6 -
1.06-
44% of 16 duels -
40% of 5 situations -
Cache3
67% -
0.77 -
75.6 -
1.12-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siejs0N plays

Across 113 matches siejs0N averages K/R 0.81, ADR 86.0 and a rating of 1.12. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 60 of 113 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 62 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. siejs0N loses the most ELO on Mirage (−74 ELO, win rate 51%). Things go best on Dust 2 (+50 ELO, win rate 44%). Improved over the last three months: Rating +0.06, Headshots +8 pp, Win rate +4 pp, ELO +229. Unchanged in recent months: K/R at 0.81, ADR at 84.6. Last 30 days: 24 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.