sidrar

Germany
On FACEIT since 2015 131 matches tracked 49 matches in 30 days
ELO ▲ 29
2,290
30-day peak: 2,313
Rank EU
#108,537
Germany #2,800 in Germany
Last updated:

How does sidrar play?

Rating 1.25 K/R 0.89 ADR 93.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 131 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 93%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 30x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.8, Win rate +5 pp, ELO +193
= Stayed the same
K/R at 0.90, Rating at 1.26
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
21 matches · 43% win rate
On Nuke −22 ELO
25 matches · 44% win rate
On Saturdays ±0 ELO, win rate 45%

sidrar loses the most ELO in match 3 of the day: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 48 · Nuke
  4. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke25
44% better than 18%
0.93 better than 97%
99.0 better than 97%
1.28 better than 94%
63% of 144 duels better than 94%
33% of 21 situations better than 37%
Cache24
58% -
0.88 -
90.8 -
1.23-
61% of 157 duels -
38% of 21 situations -
Anubis20
55% better than 57%
0.85 better than 91%
86.5 better than 77%
1.21 better than 92%
67% of 97 duels better than 99%
56% of 9 situations better than 88%
Inferno19
63% better than 75%
0.85 better than 83%
91.6 better than 85%
1.21 better than 84%
52% of 89 duels better than 41%
56% of 9 situations better than 87%
Dust 215
60% better than 80%
0.98 better than 99%
104.3 better than 99%
1.45 better than 99%
59% of 87 duels better than 87%
25% of 8 situations better than 17%
Vertigo9
56% -
0.95 -
100.1 -
1.32-
68% of 41 duels -
60% of 5 situations -
Ancient8
25% -
0.81 -
84.8 -
1.03-
61% of 49 duels -
0% of 3 situations -
Mirage8
63% -
0.77 -
87.6 -
1.17-
58% of 33 duels -
0% of 5 situations -
Overpass3
67% -
0.92 -
92.5 -
1.34-
100% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sidrar plays

Across 131 matches sidrar averages K/R 0.89, ADR 93.7 and a rating of 1.25. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 42% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 78 of 131 matches the rating was 1.10 or higher (60%), in 29 it was below 0.90. In 109 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: September 2026 at 1.39. sidrar loses the most ELO in match 3 of the day (−27 ELO, win rate 43%). Things go best on Anubis (+29 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: ADR +4.8, Win rate +5 pp, ELO +193. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.26. Last 30 days: 49 matches, win rate 57%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.