sicko_m

Romania
On FACEIT since 2015 103 matches tracked 38 matches in 30 days
ELO ▲ 149
2,223
30-day peak: 2,223
Rank EU
#134,610
Romania #1,609 in Romania
Last updated:

How does sicko_m play?

Rating 0.98 (from 54 matches) K/R 0.71 ADR 77.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +95
= Stayed the same
K/R at 0.72, ADR at 77.6, Headshots at 44%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
25 matches · 64% win rate
In match 2 of the day −27 ELO
29 matches · 48% win rate

sicko_m loses the most ELO on Mirage: −39 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Anubis
  4. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% better than 54%
0.74 right on the average
76.5 better than 27%
0.96 better than 25%
54% of 110 duels better than 66%
43% of 7 situations better than 65%
Mirage25
64% better than 89%
0.70 better than 31%
77.7 better than 35%
0.96 better than 27%
52% of 89 duels better than 56%
40% of 5 situations better than 56%
Anubis17
47% better than 34%
0.73 better than 45%
80.6 better than 48%
1.15-
50% of 30 duels better than 43%
50% of 2 situations better than 78%
Nuke10
80% -
0.70 -
79.2 -
0.97-
55% of 38 duels -
0% of 2 situations -
Inferno6
67% -
0.69 -
78.9 -
1.04-
30% of 10 duels -
-
Ancient3
33% -
0.44 -
60.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sicko_m plays

Across 103 matches sicko_m averages K/R 0.71 and ADR 77.4; the rating across the 54 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 16 of 54 matches the rating was 1.10 or higher (30%), in 23 it was below 0.90. In 54 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 1.05. sicko_m loses the most ELO on Mirage (−39 ELO, win rate 64%). Things go best on Dust 2 (+27 ELO, win rate 52%). Improved over the last three months: ELO +95. Unchanged in recent months: K/R at 0.72, ADR at 77.6, Headshots at 44%, Win rate at 57%. Last 30 days: 38 matches, win rate 61%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.