siccw

Finland
On FACEIT since 2019 104 matches tracked 43 matches in 30 days
ELO ▲ 51
2,111
30-day peak: 2,148
Rank EU
#187,193
Finland #4,454 in Finland
Last updated:

How does siccw play?

Rating 1.04 K/R 0.73 ADR 79.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.7
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 2 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether siccw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.68
AugSepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.84 · Cache
  3. Reached level 10 · Cache
  4. Longest win streak: 6 wins in a row · Anubis
  5. Most kills in a match: 35 · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
58% better than 75%
0.79 better than 74%
85.5 better than 72%
1.15 better than 86%
62% of 89 duels better than 94%
37% of 27 situations better than 49%
Anubis18
56% better than 63%
0.72 better than 41%
76.2 better than 26%
1.01 better than 44%
38% of 37 duels better than 3%
27% of 11 situations better than 20%
Cache14
64% -
0.67 -
75.2 -
0.98-
55% of 56 duels -
33% of 9 situations -
Mirage13
31% -
0.71 -
80.7 -
0.97-
51% of 47 duels -
18% of 11 situations -
Nuke9
56% -
0.67 -
67.9 -
0.94-
52% of 29 duels -
20% of 10 situations -
Dust 27
29% -
0.72 -
72.4 -
0.99-
38% of 24 duels -
33% of 6 situations -
Inferno7
43% -
0.66 -
74.9 -
0.97-
52% of 23 duels -
33% of 3 situations -
Vertigo3
33% -
0.83 -
95.5 -
1.22-
53% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siccw plays

Across 104 matches siccw averages K/R 0.73, ADR 79.2 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Things go best on Ancient (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, −9 ELO. Last 30 days: 43 matches, win rate 51%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.