shwerbs

Japan
On FACEIT since 2024 74 matches tracked 25 matches in 30 days
ELO ▲ 68
2,004
30-day peak: 2,004
Rank EU
#259,851
Japan #7,334 in Japan
Last updated:

How does shwerbs play?

Rating 1.01 K/R 0.74 ADR 83.8 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 3.3
Knife kills 3 in 74 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 8x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.5
= Stayed the same
Headshots at 60%, Win rate at 46%
▼ Got worse
ELO −63

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.90 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 45%
0.78 better than 70%
90.7 better than 89%
1.06 better than 61%
43% of 115 duels better than 11%
13% of 8 situations better than 2%
Ancient19
37% better than 10%
0.66 better than 12%
75.7 better than 23%
0.90 better than 10%
41% of 95 duels better than 6%
75% of 8 situations better than 99%
Dust 216
44% better than 22%
0.77 better than 65%
89.3 better than 83%
1.09 better than 69%
50% of 68 duels better than 42%
36% of 11 situations better than 45%
Anubis8
63% -
0.78 -
84.5 -
1.02-
56% of 41 duels -
0% of 5 situations -
Nuke4
50% -
0.67 -
67.0 -
0.94-
20% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shwerbs plays

Across 74 matches shwerbs averages K/R 0.74, ADR 83.8 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. Things go best on Mirage (+57 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.5. Got weaker: ELO −63. Unchanged in recent months: Headshots at 60%, Win rate at 46%. Last 30 days: 25 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.