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shut34

Slovenia
On FACEIT since 2018 273 matches tracked 25 matches in 30 days
ELO ▲ 121
2,019
30-day peak: 2,019
Rank SA ▲ 1,443 places
#6,720
Slovenia #319 in Slovenia
30 days · prev. #8,163 · best #6,699
Last updated:

How does shut34 play?

Rating 1.04 K/R 0.74 ADR 81.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 56%
Pistol kills per match 2.8
Knife kills 7 in 273 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 32x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.9, Headshots at 54%
▼ Got worse
Win rate −3 pp, ELO −223

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −48 ELO
36 matches · 53% win rate
In match 3 of the day +44 ELO
41 matches · 46% win rate
Between 6:00 and 12:00 −24 ELO, win rate 38%
On Tuesdays −165 ELO, win rate 42%

shut34 loses the most ELO on Nuke: −48 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 1.94 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
52% right on the average
0.75 better than 53%
81.4 better than 50%
1.05 better than 56%
53% of 423 duels better than 61%
33% of 66 situations better than 34%
Dust 287
59% better than 77%
0.72 better than 41%
80.2 better than 46%
1.01 better than 43%
46% of 359 duels better than 24%
23% of 62 situations better than 13%
Nuke36
53% better than 39%
0.77 better than 62%
87.7 better than 78%
1.06 better than 55%
56% of 162 duels better than 67%
20% of 25 situations better than 12%
Anubis16
56% better than 62%
0.70 better than 28%
76.8 better than 27%
0.96 better than 23%
51% of 67 duels right on the average
45% of 11 situations better than 70%
Inferno9
33% -
0.60 -
67.1 -
0.88-
27% of 33 duels -
67% of 3 situations -
Ancient7
57% -
0.87 -
86.9 -
1.22-
60% of 25 duels -
50% of 2 situations -
Cache7
43% -
0.70 -
75.1 -
1.00-
55% of 29 duels -
20% of 5 situations -
Vertigo3
67% -
0.74 -
85.1 -
1.14-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shut34 plays

Across 273 matches shut34 averages K/R 0.74, ADR 81.2 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 87 matches. In 115 of 273 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 215 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. shut34 loses the most ELO on Nuke (−48 ELO, win rate 53%). Things go best on Dust 2 (+131 ELO, win rate 59%). Got weaker: Win rate −3 pp, ELO −223. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.9, Headshots at 54%. Last 30 days: 25 matches, win rate 60%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.