shule_

RS
257 matches tracked 53 matches in 30 days
Last updated:

How does shule_ play?

Rating 0.98 (from 207 matches) K/R 0.70 ADR 78.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.0
Knife kills 2 in 257 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 25x 4K, 0 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +63
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.15, ADR −4.4, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −104 ELO
21 matches · 33% win rate
On Ancient −47 ELO
48 matches · 46% win rate
Between 12:00 and 18:00 −5 ELO, win rate 41%
On Sundays +60 ELO, win rate 38%

shule_ loses the most ELO on Inferno: −104 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
55% better than 65%
0.72 right on the average
75.8 better than 28%
1.09 better than 76%
60% of 242 duels better than 92%
57% of 23 situations better than 92%
Mirage51
57% better than 71%
0.72 better than 43%
79.1 better than 43%
0.97 better than 32%
49% of 208 duels better than 39%
41% of 22 situations better than 59%
Ancient48
46% better than 32%
0.68 better than 25%
78.1 better than 36%
0.93 better than 23%
42% of 207 duels better than 9%
29% of 17 situations better than 25%
Anubis46
50% better than 45%
0.75 better than 58%
86.2 better than 78%
1.05 better than 60%
56% of 156 duels better than 79%
56% of 18 situations better than 87%
Inferno21
33% better than 5%
0.61 better than 6%
70.4 better than 7%
0.83 better than 4%
37% of 87 duels better than 2%
0% of 9 situations better than 2%
Cache11
36% -
0.58 -
71.8 -
0.81-
40% of 58 duels -
50% of 4 situations -
Nuke11
18% -
0.66 -
70.8 -
0.86-
43% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shule_ plays

Across 257 matches shule_ averages K/R 0.70 and ADR 78.1; the rating across the 207 rated matches is 0.98. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 69 of 207 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 177 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. shule_ loses the most ELO on Inferno (−104 ELO, win rate 33%). Things go best on Dust 2 (+139 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp, ELO +63. Got weaker: K/R −0.04, Rating −0.15, ADR −4.4, Win rate −4 pp. Last 30 days: 53 matches, win rate 51%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.