shrz

IL
On FACEIT since 2018 314 matches tracked 132 matches in 30 days
Last updated:

How does shrz play?

Rating 0.98 K/R 0.69 ADR 73.0 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.98−0.02 · Ø 1.00 better than 31%
Pistol kills per match 2.6
Knife kills 11 in 314 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 18%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 41x 4K, 9 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 48%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether shrz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 314 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
95 matches · 53% win rate
In match 1 of the day −112 ELO
57 matches · 42% win rate
Between 12:00 and 18:00 −176 ELO, win rate 45%
On Mondays +2 ELO, win rate 35%

shrz loses the most ELO on Dust 2: −178 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
53% better than 54%
0.73 better than 46%
77.0 better than 32%
1.03 right on the average
50% of 347 duels better than 45%
40% of 58 situations better than 56%
Anubis80
58% better than 70%
0.66 better than 14%
71.8 better than 10%
0.94 better than 19%
53% of 288 duels better than 60%
46% of 50 situations better than 72%
Ancient78
46% better than 27%
0.65 better than 12%
68.1 better than 4%
0.91 better than 14%
43% of 237 duels better than 10%
42% of 50 situations better than 58%
Nuke34
44% better than 16%
0.76 right on the average
78.4 better than 33%
1.08 better than 58%
40% of 135 duels better than 5%
31% of 13 situations better than 31%
Cache26
58% -
0.69 -
71.3 -
0.98-
49% of 65 duels -
37% of 19 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shrz plays

Across 314 matches shrz averages K/R 0.69, ADR 73.0 and a rating of 0.98. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.0, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 97 of 314 matches the rating was 1.10 or higher (31%), in 136 it was below 0.90. In 314 matches with detailed stats: 41 4Ks and 9 aces. Best month by rating: August 2026 at 1.01. shrz loses the most ELO on Dust 2 (−178 ELO, win rate 53%). Things go best on Cache (+91 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate. Last 30 days: 132 matches, win rate 48%, net ELO −245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.