shox

France
FACEIT verified On FACEIT since 2013 259 matches tracked 44 matches in 30 days
ELO ▲ 301
3,426
30-day peak: 3,426
Rank EU ▲ 263 places
#1,482 #23 in FR
30 days · before #1,745 · best #1,482
Last updated:

How does shox play?

Rating 1.16 (from 150 matches) K/R 0.84 ADR 87.8 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 149 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 26%+15 pp better than 93%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.5 from the last 210
Knife kills 6 in 210 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.5 pp better than 93%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 37x 4K, 8 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.84, ADR at 87.4, Win rate at 55%
▼ Got worse
ELO −161

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.84.

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
76 matches · 54% wins
In match 4 of the day −63 ELO
32 matches · 47% wins
Between 12:00 and 18:00 +50 ELO, win rate 51%
On Thursdays −121 ELO, win rate 46%

shox loses the most ELO on Dust 2: −114 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 57%
0.88 better than 94%
93.4 better than 93%
1.21 better than 91%
53% of 470 duels better than 60%
34% of 58 situations better than 40%
Mirage49
61% better than 83%
0.79 better than 71%
81.9 better than 56%
1.09 better than 68%
55% of 246 duels better than 70%
41% of 32 situations better than 59%
Cache26
62% -
0.85 -
86.9 -
1.13-
43% of 100 duels -
43% of 14 situations -
Nuke24
54% better than 42%
0.82 better than 80%
84.6 better than 67%
1.12 better than 75%
51% of 171 duels better than 44%
33% of 12 situations better than 35%
Anubis21
48% better than 33%
0.82 better than 83%
84.2 better than 68%
1.18 better than 89%
45% of 107 duels better than 14%
42% of 19 situations better than 59%
Inferno13
46% -
0.83 -
84.3 -
1.08-
52% of 62 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shox plays

Across 259 matches shox averages K/R 0.84 and ADR 87.8; the rating across the 150 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 14% of players on level 10. On average 18.5 kills per match, 49% of them headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 73 of 149 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 150 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. shox loses the most ELO on Dust 2 (−114 ELO, win rate 54%). Things go best on Mirage (+408 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −161. Unchanged in recent months: K/R at 0.84, ADR at 87.4, Win rate at 55%. Last 30 days: 44 matches, win rate 61%, ELO balance +111.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.