showk

Poland
On FACEIT since 2017 297 matches tracked 54 matches in 30 days
ELO ▼ 186
3,409
30-day peak: 3,745
Rank EU ▼ 1,256 places
#1,761
Poland #99 in Poland
30 days · prev. #505 · best #505
Last updated:

How does showk play?

Rating 1.01 K/R 0.73 ADR 79.6 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.7
Knife kills 5 in 297 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 47%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 37x 4K, 4 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.1, Win rate at 52%, ELO at 3,409
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −181 ELO
78 matches · 45% win rate
On Cache −1 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 −66 ELO, win rate 41%
On Tuesdays −87 ELO, win rate 44%

showk loses the most ELO on Ancient: −181 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 42 · Nuke
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
56% better than 56%
0.74 better than 40%
79.9 better than 38%
1.04 better than 41%
55% of 410 duels better than 65%
39% of 41 situations right on the average
Ancient78
45% better than 19%
0.75 better than 46%
82.8 better than 53%
1.01 better than 33%
45% of 413 duels better than 13%
44% of 32 situations better than 66%
Anubis43
51% better than 36%
0.76 better than 53%
84.5 better than 65%
1.05 better than 46%
50% of 199 duels better than 36%
30% of 23 situations better than 29%
Nuke40
55% better than 39%
0.72 better than 27%
76.7 better than 21%
1.00 better than 24%
41% of 188 duels better than 4%
23% of 13 situations better than 15%
Dust 222
55% right on the average
0.61 better than 2%
68.6 better than 3%
0.84 better than 1%
44% of 108 duels better than 11%
44% of 9 situations better than 64%
Cache20
55% better than 36%
0.69 better than 12%
74.2 better than 9%
0.97 better than 10%
45% of 78 duels better than 8%
18% of 11 situations better than 9%
Inferno5
80% -
0.69 -
73.9 -
0.99-
44% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How showk plays

Across 297 matches showk averages K/R 0.73, ADR 79.6 and a rating of 1.01. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 89 matches. In 115 of 297 matches the rating was 1.10 or higher (39%), in 113 it was below 0.90. In 258 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. showk loses the most ELO on Ancient (−181 ELO, win rate 45%). Things go best in match 3 of the day (+237 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +237 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.1, Win rate at 52%, ELO at 3,409. Last 30 days: 54 matches, win rate 44%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.