shoufle

Serbia
On FACEIT since 2017 310 matches tracked 226 matches in 30 days
ELO ▲ 478
3,209
30-day peak: 3,393
Rank EU ▲ 4,853 places
#3,843
Serbia #75 in Serbia
30 days · prev. #8,696 · best #1,705
Last updated:

How does shoufle play?

Rating 1.02 K/R 0.72 ADR 78.5 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.9
Knife kills 7 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 21%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 50x 4K, 7 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +455
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.7, Win rate −7 pp

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
56 matches · 57% win rate
On Nuke −30 ELO
36 matches · 39% win rate
Between 0:00 and 6:00 +30 ELO, win rate 48%
On Tuesdays −55 ELO, win rate 46%

shoufle loses the most ELO on Anubis: −150 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.50 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
56% better than 56%
0.74 better than 40%
79.7 better than 37%
1.02 better than 34%
56% of 642 duels better than 70%
31% of 70 situations better than 25%
Anubis56
57% better than 56%
0.66 better than 11%
73.5 better than 11%
0.93 better than 11%
47% of 251 duels better than 21%
47% of 19 situations better than 71%
Dust 255
60% better than 69%
0.76 right on the average
82.1 better than 51%
1.09 better than 55%
54% of 221 duels better than 58%
26% of 23 situations better than 17%
Nuke36
39% better than 7%
0.69 better than 17%
74.4 better than 14%
0.96 better than 15%
51% of 158 duels better than 37%
47% of 17 situations better than 68%
Ancient25
56% better than 53%
0.74 better than 41%
79.4 better than 35%
1.06 right on the average
49% of 100 duels better than 30%
39% of 23 situations better than 51%
Cache10
70% -
0.81 -
81.9 -
1.12-
47% of 55 duels -
33% of 3 situations -
Inferno6
33% -
0.72 -
80.8 -
0.97-
54% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shoufle plays

Across 310 matches shoufle averages K/R 0.72, ADR 78.5 and a rating of 1.02. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 116 of 310 matches the rating was 1.10 or higher (37%), in 118 it was below 0.90. In 306 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. shoufle loses the most ELO on Anubis (−150 ELO, win rate 57%). Things go best on Dust 2 (+276 ELO, win rate 60%). Match no. 4 of the day goes best: 66% win rate, +145 ELO. Improved over the last three months: ELO +455. Got weaker: K/R −0.09, Rating −0.11, ADR −8.7, Win rate −7 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 226 matches, win rate 54%, net ELO +424.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.