shoto_7

Zimbabwe
On FACEIT since 2020 302 matches tracked 108 matches in 30 days
ELO ▲ 80
2,710
30-day peak: 2,738
Rank SEA ▲ 80 places
#510
Zimbabwe #1 in Zimbabwe
30 days · prev. #590 · best #395
Last updated:

How does shoto_7 play?

Rating 1.08 (from 252 matches) K/R 0.77 ADR 82.3 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 3.5
Knife kills 6 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 56x 4K, 4 aces in 252 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.9, Headshots at 52%
▼ Got worse
K/R −0.04, Win rate −8 pp, ELO −126

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
61 matches · 48% win rate
On Ancient −22 ELO
46 matches · 46% win rate
Between 6:00 and 12:00 −49 ELO, win rate 44%
On Fridays +31 ELO, win rate 41%

shoto_7 loses the most ELO on Dust 2: −35 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
49% better than 35%
0.80 better than 73%
86.3 better than 73%
1.11 better than 70%
57% of 472 duels better than 80%
27% of 79 situations better than 18%
Dust 261
48% better than 34%
0.71 better than 34%
76.6 better than 26%
1.01 better than 38%
48% of 229 duels better than 30%
54% of 37 situations better than 88%
Ancient46
46% better than 26%
0.77 better than 60%
81.9 right on the average
1.10 better than 68%
52% of 149 duels right on the average
47% of 32 situations better than 73%
Anubis40
53% right on the average
0.80 better than 74%
84.2 better than 64%
1.11 better than 71%
56% of 181 duels better than 72%
25% of 28 situations better than 18%
Nuke15
53% better than 42%
0.80 better than 70%
84.0 better than 64%
0.89-
56% of 32 duels better than 68%
0% of 5 situations better than 1%
Cache11
45% -
0.63 -
63.7 -
0.95-
45% of 53 duels -
20% of 5 situations -
Inferno7
71% -
0.75 -
72.2 -
1.08-
50% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shoto_7 plays

Across 302 matches shoto_7 averages K/R 0.77 and ADR 82.3; the rating across the 252 rated matches is 1.08. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Anubis with a 53% win rate in 40 matches. In 108 of 252 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 252 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: November 2026 at 1.14. shoto_7 loses the most ELO on Dust 2 (−35 ELO, win rate 48%). Things go best on Anubis (+52 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, +6 ELO. Got weaker: K/R −0.04, Win rate −8 pp, ELO −126. Unchanged in recent months: ADR at 81.9, Headshots at 52%. Last 30 days: 108 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.