shokzolaad

Estonia
On FACEIT since 2014 227 matches tracked 45 matches in 30 days
Last updated:

How does shokzolaad play?

Rating 1.24 K/R 0.86 ADR 90.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 227 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 4.1
Knife kills 4 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 86%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 61x 4K, 6 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 32%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether shokzolaad is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.09.

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
28 matches · 43% win rate
On Mirage −21 ELO
70 matches · 60% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 48%

shokzolaad loses the most ELO in match 4 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Nuke
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 80%
0.85 better than 86%
90.2 better than 85%
1.22 better than 90%
64% of 368 duels better than 96%
50% of 36 situations better than 83%
Dust 249
41% better than 13%
0.85 better than 87%
91.0 better than 87%
1.21 better than 88%
64% of 291 duels better than 96%
37% of 35 situations better than 44%
Ancient36
47% better than 30%
0.80 better than 71%
84.4 better than 63%
1.16 better than 81%
50% of 207 duels better than 38%
54% of 24 situations better than 85%
Inferno28
61% better than 71%
0.88 better than 84%
88.7 better than 67%
1.28 better than 86%
58% of 153 duels better than 69%
44% of 18 situations better than 66%
Nuke19
68% better than 85%
1.02 better than 98%
101.7 better than 97%
1.46 better than 98%
66% of 114 duels better than 93%
52% of 23 situations better than 83%
Anubis15
40% better than 11%
0.81 better than 77%
85.3 better than 68%
1.18 better than 86%
65% of 81 duels better than 97%
40% of 10 situations better than 56%
Cache8
75% -
1.07 -
99.4 -
1.59-
64% of 36 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shokzolaad plays

Across 227 matches shokzolaad averages K/R 0.86, ADR 90.2 and a rating of 1.24. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 135 of 227 matches the rating was 1.10 or higher (59%), in 54 it was below 0.90. In 187 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: April 2026 at 1.65. shokzolaad loses the most ELO in match 4 of the day (−30 ELO, win rate 43%). Things go best on Ancient (+47 ELO, win rate 47%). From match no. 5 of the day on, things go best: 59% win rate, +15 ELO. Last 30 days: 45 matches, win rate 40%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.