shok-
Name history of shok-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does shok- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.5%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.89 (at the start 0.93). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 70.5. Last 3 months: 65.4 (at the start 69.9). Well below the average (81.0).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 48% (at the start 54%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Best month: November 2026 with 2,602. Last 3 months: 2,410 (at the start 2,453).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shok- loses the most ELO in match 3 of the day: −119 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.11 · Anubis
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How shok- plays
Across 194 matches shok- averages K/R 0.62 and ADR 67.3; the rating across the 144 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 67.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 34 of 144 matches the rating was 1.10 or higher (24%), in 69 it was below 0.90. In 121 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: June 2026 at 0.98. shok- loses the most ELO in match 3 of the day (−119 ELO, win rate 36%). Things go best on Dust 2 (+76 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +66 ELO. Got weaker: K/R −0.04, ADR −4.5, Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.89, ELO at 2,410. Last 30 days: 53 matches, win rate 47%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.