shnzt

Australia
On FACEIT since 2015 280 matches tracked 72 matches in 30 days
ELO ▲ 57
2,373
30-day peak: 2,397
Rank OCE ▲ 29 places
#397
Australia #218 in Australia
30 days · prev. #426 · best #295
Last updated:

How does shnzt play?

Rating 1.10 (from 259 matches) K/R 0.78 ADR 84.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 3.2
Knife kills 2 in 280 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 62%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 49x 4K, 3 aces in 221 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +48 pp
= Stayed the same
K/R at 0.78, ADR at 84.2
▼ Got worse
Win rate −15 pp, ELO −262

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
37 matches · 43% win rate
On Dust 2 −59 ELO
52 matches · 52% win rate
On Tuesdays −91 ELO, win rate 39%

shnzt loses the most ELO on Mirage: −64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.77 better than 62%
81.5 right on the average
1.09 better than 65%
53% of 163 duels better than 59%
44% of 32 situations better than 66%
Inferno48
56% right on the average
0.80 better than 69%
86.6 better than 68%
1.18 better than 81%
51% of 157 duels better than 35%
50% of 28 situations better than 79%
Cache41
51% -
0.77 -
84.2 -
1.04-
61% of 151 duels -
45% of 20 situations -
Mirage37
43% better than 17%
0.76 better than 56%
83.8 better than 62%
1.05 better than 54%
61% of 145 duels better than 93%
73% of 11 situations better than 99%
Ancient35
51% better than 45%
0.77 better than 59%
82.0 better than 48%
1.08 better than 63%
53% of 123 duels better than 56%
41% of 17 situations better than 59%
Anubis28
39% better than 13%
0.81 better than 77%
84.7 better than 67%
1.09 better than 66%
57% of 98 duels better than 78%
29% of 17 situations better than 26%
Nuke25
60% better than 63%
0.86 better than 84%
92.0 better than 88%
1.19 better than 83%
54% of 101 duels better than 60%
58% of 12 situations better than 91%
Vertigo11
45% -
0.76 -
83.8 -
1.04-
59% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shnzt plays

Across 280 matches shnzt averages K/R 0.78 and ADR 84.4; the rating across the 259 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 123 of 259 matches the rating was 1.10 or higher (47%), in 79 it was below 0.90. In 221 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. shnzt loses the most ELO on Mirage (−64 ELO, win rate 43%). Things go best on Cache (+87 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate, −8 ELO. Improved over the last three months: Headshots +48 pp. Got weaker: Win rate −15 pp, ELO −262. Unchanged in recent months: K/R at 0.78, ADR at 84.2. Last 30 days: 72 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.