Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

shmelGE

Ukraine
On FACEIT since 2017 225 matches tracked 41 matches in 30 days
Last updated:

How does shmelGE play?

Rating 0.90 K/R 0.64 ADR 70.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 47%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.89−0.10 · Ø 0.99 better than 18%
Pistol kills per match 2.0
Knife kills 4 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 18%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 25x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 58%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 11%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 69.0
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −244

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.65. Last 3 months unchanged at 0.64. Clearly below the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
56 matches · 34% win rate
On Anubis −26 ELO
31 matches · 58% win rate
On Wednesdays −101 ELO, win rate 25%

shmelGE loses the most ELO on Dust 2: −104 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.69 · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 45%
0.63 better than 13%
67.4 better than 6%
0.92 better than 24%
47% of 208 duels better than 31%
46% of 46 situations better than 75%
Dust 256
34% better than 7%
0.65 better than 17%
70.9 better than 12%
0.89 better than 15%
49% of 256 duels better than 45%
29% of 34 situations better than 26%
Inferno35
34% better than 7%
0.65 better than 27%
70.1 better than 15%
0.93 better than 34%
38% of 112 duels better than 6%
45% of 20 situations better than 73%
Anubis31
58% better than 71%
0.71 better than 44%
76.6 better than 32%
1.00 better than 48%
59% of 157 duels better than 88%
36% of 22 situations better than 42%
Ancient19
26% better than 2%
0.51 better than 1%
61.0 better than 2%
0.69 better than 1%
44% of 70 duels better than 24%
27% of 15 situations better than 21%
Nuke13
31% -
0.62 -
69.7 -
0.85-
47% of 72 duels -
25% of 8 situations -
Cache11
64% -
0.58 -
72.1 -
0.83-
48% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shmelGE plays

Across 225 matches shmelGE averages K/R 0.64, ADR 70.0 and a rating of 0.90. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Damage per round (ADR) at 70.0, better than only 7% of level 6 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 57 of 225 matches the rating was 1.10 or higher (25%), in 108 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 0.90. shmelGE loses the most ELO on Dust 2 (−104 ELO, win rate 34%). Things go best on Inferno (+19 ELO, win rate 34%). Match no. 4 of the day goes best: 46% win rate, +65 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −244. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 69.0. Last 30 days: 41 matches, win rate 39%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.