shlne666

Mongolia
101 matches tracked
ELO
1,643
Peak across the last 101 matches: 1,775
Rank SEA ▼ 8,285 places
#15,521
30 days · prev. #7,236 · best #7,236
Last updated:

How does shlne666 play?

Rating 0.95 K/R 0.67 ADR 73.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 70%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.94−0.07 · Ø 1.01 better than 25%
Pistol kills per match 3.2
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 38%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 9x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 54%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether shlne666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 89 before.

Kills per round (K/R)

0.66
JulAugSepOctNov

Best month: July 2026 with 0.72.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
23 matches · 39% win rate
On Mirage −3 ELO
25 matches · 36% win rate
On Mondays −48 ELO, win rate 45%

shlne666 loses the most ELO in match 1 of the day: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.73 · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
36% better than 8%
0.60 better than 3%
68.3 better than 5%
0.83 better than 4%
44% of 88 duels better than 16%
33% of 18 situations better than 37%
Dust 224
50% right on the average
0.66 better than 19%
74.3 better than 23%
0.94 better than 25%
49% of 90 duels better than 40%
23% of 13 situations better than 14%
Ancient21
67% better than 94%
0.72 better than 45%
75.9 better than 25%
1.03 better than 63%
44% of 72 duels better than 19%
50% of 12 situations better than 78%
Inferno13
69% -
0.77 -
78.8 -
1.10-
60% of 48 duels -
57% of 7 situations -
Anubis12
67% -
0.65 -
72.6 -
0.93-
43% of 37 duels -
50% of 10 situations -
Nuke4
0% -
0.74 -
74.9 -
0.98-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shlne666 plays

Across 101 matches shlne666 averages K/R 0.67, ADR 73.3 and a rating of 0.95. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 8 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 31 of 101 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. shlne666 loses the most ELO in match 1 of the day (−25 ELO, win rate 39%). Things go best from match 5 of the day (+95 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +95 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.